Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Why we love D&D but hate d20
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="takyris" data-source="post: 1507338" data-attributes="member: 5171"><p>Ditto Psion and JD in all meaningful ways. As a GM whose PCs just got run down by an Acura in last night's session, I can safely say that a d20 game feels a bit different when you're using different systems. After going back to D&D after d20 Modern, I was astounded at how relatively little skills could do, and how hard it was to get those skills into really high ranks. My sixth level PCs all have some skill of +11 or +12, often with additional circumstance bonuses (+3 when used after a minute of observation, +4 when used against members of the opposite gender, etc.). In D&D, skills simply aren't as important. Not "Not Important", not by a long stretch, but not <strong>as</strong> important. And this is just one difference between two d20 systems -- every d20 game is going to have a wide range of these differences from D&D, unless it was specifically designed not to do so.</p><p></p><p>Fights in M&M are less deadly than fights in D&D are less deadly than fights in d20M are less deadly than fights in CoC. Rewards are handled differently. The idea of what makes a character good at what he does (In D&D, primarily his class; in M&M, primarily his powers; in d20M, primarily his feats and skills) is different. The experience that the players are supposed to have is different -- and yes, that varies from GM to GM, and yes, you can have a D&D game played like a CoC game without any house rules, but the games are designed for fundamentally different reasons.</p><p></p><p>Anyone who says otherwise either played games with the same mediocre or inexperienced GM, or is a mediocre or inexperienced player.</p></blockquote><p></p>
[QUOTE="takyris, post: 1507338, member: 5171"] Ditto Psion and JD in all meaningful ways. As a GM whose PCs just got run down by an Acura in last night's session, I can safely say that a d20 game feels a bit different when you're using different systems. After going back to D&D after d20 Modern, I was astounded at how relatively little skills could do, and how hard it was to get those skills into really high ranks. My sixth level PCs all have some skill of +11 or +12, often with additional circumstance bonuses (+3 when used after a minute of observation, +4 when used against members of the opposite gender, etc.). In D&D, skills simply aren't as important. Not "Not Important", not by a long stretch, but not [b]as[/b] important. And this is just one difference between two d20 systems -- every d20 game is going to have a wide range of these differences from D&D, unless it was specifically designed not to do so. Fights in M&M are less deadly than fights in D&D are less deadly than fights in d20M are less deadly than fights in CoC. Rewards are handled differently. The idea of what makes a character good at what he does (In D&D, primarily his class; in M&M, primarily his powers; in d20M, primarily his feats and skills) is different. The experience that the players are supposed to have is different -- and yes, that varies from GM to GM, and yes, you can have a D&D game played like a CoC game without any house rules, but the games are designed for fundamentally different reasons. Anyone who says otherwise either played games with the same mediocre or inexperienced GM, or is a mediocre or inexperienced player. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Why we love D&D but hate d20
Top