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Why we love D&D but hate d20
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<blockquote data-quote="Kae'Yoss" data-source="post: 1508653" data-attributes="member: 4134"><p>It's good that a day has gone by, for I have only prepared that spell once per day</p><p><span style="color: Red"></span></p><p><span style="color: Red"></span></p><p><span style="color: Red">Splitting hairs once again?</span></p><p><span style="color: Red"></span></p><p><span style="color: Red">I might not know about the particular classes and races, or about the types of feats. But I have a general Idea what a class is, what it does, what the difference between class end race is (there are games that don't make the distinction, even D&D was like that once upon a time), I know the purpose of Feats in general. </span></p><p><span style="color: Red">So you don't have to tell me the difference between class, race, and "Hero Type", or what a Proficiency is opposed to a Skill or Feat.</span></p><p><span style="color: Red"></span></p><p><span style="color: Red">Yes. I'm complaining about the math. Sure, it is not not unsolvable to mentally reverse gears twice in the process of determining success or failure, but it isn't necessary, for we can have it far easier. </span></p><p><span style="color: Red"></span></p><p><span style="color: Red">But you are a genius, of course. You laugh at us mere mortals who use calculators or programs like Excel or Maple for difficult calculations. If you had you way, the attack roll would be (1d%) * sin THAC0 against the integral of the target's Defense Funcion <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></span></p><p><span style="color: Red"></span></p><p><span style="color: Red">Yes, we bow our heads in shame, great Master. We won't return until we are Professor of Mathematics and if I see another Powergamer who hasn't studied Theory of Probabilities, I'll smite him in Your Name.</span></p><p><span style="color: Red"></span></p><p><span style="color: Red"></span></p><p><span style="color: Red">No, seriously, the "It's not an insult, but you're a (insert expletive here)" routine always fails. Trolls use it so often that everyone has seen behind it by now. </span></p><p><span style="color: Red"></span></p><p><span style="color: Red">Making something easier is a good thing if it was unnecessarily compicated. And the ups-and-downs of AD&D were just that. </span></p><p><span style="color: Red"></span></p><p><span style="color: Red"></span></p><p><span style="color: Red">Now, Skills and Feats are a significant change. As is the improvement of the bonus system. And don't forget that Multiclassing was changed. The way ability scores work were changed (from those unnecessary tables to a formula that can easily be calculated ). XP Awards and XP needed were changed (and unified, so you don't have several XP tables, only one). Classes were changed, the spell system was tweaked. Saving Throws were changed (they depend on your ability scores now, and they now have different difficulties, so a archmage's fireball is harder to resist than a apprentice's) and are are more logical now.</span></p><p><span style="color: Red"></span></p><p><span style="color: Red">In fact, a lot of unnecessarily complicated things were done away with</span></p><p><span style="color: Red"></span></p><p><span style="color: Red"></span></p><p><span style="color: Red">I doubt you hate it.</span></p><p><span style="color: Red"></span></p><p><span style="color: Red">It is redone from scratch, we didn't say that. But it was massively reworked and on first look, AD&D and d20 are two different systems, albeit related ones.</span></p><p><span style="color: Red"></span></p><p><span style="color: Red">Yea, this is the thing that made it clear for me. You're a troll. Not a droll one, though, but you're not a complete beginner. I like it how you build up the post count so it isn't clear at once, and you refrain from using gross spelling errors or "1337 script". With a little experience, you could be one of the big ones. Cheers</span></p><p><span style="color: Red"></span></p></blockquote><p></p>
[QUOTE="Kae'Yoss, post: 1508653, member: 4134"] It's good that a day has gone by, for I have only prepared that spell once per day [COLOR=Red] Splitting hairs once again? I might not know about the particular classes and races, or about the types of feats. But I have a general Idea what a class is, what it does, what the difference between class end race is (there are games that don't make the distinction, even D&D was like that once upon a time), I know the purpose of Feats in general. So you don't have to tell me the difference between class, race, and "Hero Type", or what a Proficiency is opposed to a Skill or Feat. Yes. I'm complaining about the math. Sure, it is not not unsolvable to mentally reverse gears twice in the process of determining success or failure, but it isn't necessary, for we can have it far easier. But you are a genius, of course. You laugh at us mere mortals who use calculators or programs like Excel or Maple for difficult calculations. If you had you way, the attack roll would be (1d%) * sin THAC0 against the integral of the target's Defense Funcion :lol: Yes, we bow our heads in shame, great Master. We won't return until we are Professor of Mathematics and if I see another Powergamer who hasn't studied Theory of Probabilities, I'll smite him in Your Name. No, seriously, the "It's not an insult, but you're a (insert expletive here)" routine always fails. Trolls use it so often that everyone has seen behind it by now. Making something easier is a good thing if it was unnecessarily compicated. And the ups-and-downs of AD&D were just that. Now, Skills and Feats are a significant change. As is the improvement of the bonus system. And don't forget that Multiclassing was changed. The way ability scores work were changed (from those unnecessary tables to a formula that can easily be calculated ). XP Awards and XP needed were changed (and unified, so you don't have several XP tables, only one). Classes were changed, the spell system was tweaked. Saving Throws were changed (they depend on your ability scores now, and they now have different difficulties, so a archmage's fireball is harder to resist than a apprentice's) and are are more logical now. In fact, a lot of unnecessarily complicated things were done away with I doubt you hate it. It is redone from scratch, we didn't say that. But it was massively reworked and on first look, AD&D and d20 are two different systems, albeit related ones. Yea, this is the thing that made it clear for me. You're a troll. Not a droll one, though, but you're not a complete beginner. I like it how you build up the post count so it isn't clear at once, and you refrain from using gross spelling errors or "1337 script". With a little experience, you could be one of the big ones. Cheers [/COLOR] [/QUOTE]
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