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Why we love D&D but hate d20
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<blockquote data-quote="3catcircus" data-source="post: 1509303" data-attributes="member: 16077"><p>Wow - someone who is civil in their debate - thanks! Its refreshing to read comments that aren't a personal attack on me from bluntly stating my opinions. Once again - thanks!</p><p></p><p>I know my statements regarding math ability may sound elitist, but they were mostly a general observation of the general level of math ability of most people coming out of public schools, and not, as some others may have felt, a personal attack on them. My point on that issue was that we gamers are a subsection of the general population and what affects them as a whole may affect us as well. </p><p></p><p>As you and a few others have pointed out, d20 works for you but still has problems - I feel the same way. However, all of my posts have been to make the point that d20 isn't (nor should it) try to be applied to all genre. In light of some of my arguments about why (superheroes work better with an exponential system that models normals and supers on the same scale, d20 isn't realistic enough as-is to model a realistic combat-oriented game, etc.) all I've seem to have gotten from most responses is "d20 is easier to learn," rather than specific arguments that would address the specifics I've given. </p><p></p><p>While I use d20, I've also argued that the system colors the game - and 3.x doesn't have the same feel that AD&D had - maybe its nostalgia, maybe there *is* some truth to the idea of a system coloring the game. I'm not sure. </p><p></p><p>What I do know is that of the different d20 games out there, I've found better alternatives for myself (Spycraft vs. d20 Modern, Star Wars d6 vs. Star Wars d20, CoC vs. d20 CoC, MegaTraveller vs. T20, etc.) Part of that reason is that I've already owned the original game systems, and despite the ease of learning d20, found the d20 translations to be wanting in some regard. But, as always, YMMV.</p></blockquote><p></p>
[QUOTE="3catcircus, post: 1509303, member: 16077"] Wow - someone who is civil in their debate - thanks! Its refreshing to read comments that aren't a personal attack on me from bluntly stating my opinions. Once again - thanks! I know my statements regarding math ability may sound elitist, but they were mostly a general observation of the general level of math ability of most people coming out of public schools, and not, as some others may have felt, a personal attack on them. My point on that issue was that we gamers are a subsection of the general population and what affects them as a whole may affect us as well. As you and a few others have pointed out, d20 works for you but still has problems - I feel the same way. However, all of my posts have been to make the point that d20 isn't (nor should it) try to be applied to all genre. In light of some of my arguments about why (superheroes work better with an exponential system that models normals and supers on the same scale, d20 isn't realistic enough as-is to model a realistic combat-oriented game, etc.) all I've seem to have gotten from most responses is "d20 is easier to learn," rather than specific arguments that would address the specifics I've given. While I use d20, I've also argued that the system colors the game - and 3.x doesn't have the same feel that AD&D had - maybe its nostalgia, maybe there *is* some truth to the idea of a system coloring the game. I'm not sure. What I do know is that of the different d20 games out there, I've found better alternatives for myself (Spycraft vs. d20 Modern, Star Wars d6 vs. Star Wars d20, CoC vs. d20 CoC, MegaTraveller vs. T20, etc.) Part of that reason is that I've already owned the original game systems, and despite the ease of learning d20, found the d20 translations to be wanting in some regard. But, as always, YMMV. [/QUOTE]
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