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Why we love D&D but hate d20
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<blockquote data-quote="takyris" data-source="post: 1510703" data-attributes="member: 5171"><p>Interesting. While I think that the d20 system has some issues (or at least, has some things that I want improved or made canon), I haven't run into any issues with it. Actually, check that. Haven't seen wonderful aerial or vehicle stuff. But I see that as something that keeps getting left out, not something that doesn't make it (and I haven't seen enough Spycraft to know whether I like the chase system). But beyond the vehicle stuff, I haven't run into any genre issues. Maybe it's because I stick with a few specific genres, or maybe it's because I almost always have the same style, no matter what genre I'm playing (Victorian, Modern, Fantasy, etc.).</p><p></p><p></p><p></p><p></p><p>Which M&M does, in specific comic-book-handling ways -- Flying, Sprinting, and Lifting are all handled exponentially. For every rank of Super-Speed you have, your Sprint Speed doubles, so that at Super-Speed +10, you're moving fast enough to circle the globe in a round or so (he says without doing math or looking at the book). The exponential stuff isn't applied to, say, attack rolls because, regardless of what should realistically work, M&M is intended to replicate combat stuff -- and even though Spider-Man is strong enough to pick up a car, his punches don't splatter bad guys, either because he's subconsciously holding back or because his proportional spider-strength only adds linearly to damage. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>If a PL10 hero gets attacked by PL2 hoodlums, it's every bit as overwhelming, powerwise, as it is in the comics. The hoodlums don't stand a chance, and it's really just a question of whether the hero wants to finish them quickly or try out some of his cooler powers.</p><p></p><p></p><p></p><p>It's the best I've seen, but I fully admit I haven't seen much. And if I ever get my players to play a superhero game, it'll be one that uses, for the most part, the system they already know. I can explain damage to them in three minutes, give them pregenerated characters with their powers explained in D&D terms, and be ready to go. So, ease-wise, it's great for me, and, as I said, it works great for me. But YMMV.</p><p></p><p></p><p></p><p>In my d20 Modern Action Game, 4 Str1/Fast1 ordinaries with assault rifles killed a 12th-level, Defense-Optimized PC. It depends on the game (and doesn't work this way in D&D itself), but a crowd full of bad guys can still take out high level characters in many d20 systems. </p><p></p><p></p><p></p><p>Totally. But that's an entirely different argument, and not one that I've found limited to the d20 system. As soon as Charisma is a stat or an ability, you've got that problem.</p><p></p><p></p><p></p><p>Interesting. The problem I have with that is that what you've described sounds pretty intangible and VERY powerful, and everyone in the game would want to play a Jedi. I can understand your point of view, but I can also see why they did it that way -- you've gotta have some reason for other classes to exist and be equally attractive.</p><p></p><p>More in morning -- I'm sure this thread will still be around...</p></blockquote><p></p>
[QUOTE="takyris, post: 1510703, member: 5171"] Interesting. While I think that the d20 system has some issues (or at least, has some things that I want improved or made canon), I haven't run into any issues with it. Actually, check that. Haven't seen wonderful aerial or vehicle stuff. But I see that as something that keeps getting left out, not something that doesn't make it (and I haven't seen enough Spycraft to know whether I like the chase system). But beyond the vehicle stuff, I haven't run into any genre issues. Maybe it's because I stick with a few specific genres, or maybe it's because I almost always have the same style, no matter what genre I'm playing (Victorian, Modern, Fantasy, etc.). Which M&M does, in specific comic-book-handling ways -- Flying, Sprinting, and Lifting are all handled exponentially. For every rank of Super-Speed you have, your Sprint Speed doubles, so that at Super-Speed +10, you're moving fast enough to circle the globe in a round or so (he says without doing math or looking at the book). The exponential stuff isn't applied to, say, attack rolls because, regardless of what should realistically work, M&M is intended to replicate combat stuff -- and even though Spider-Man is strong enough to pick up a car, his punches don't splatter bad guys, either because he's subconsciously holding back or because his proportional spider-strength only adds linearly to damage. :) If a PL10 hero gets attacked by PL2 hoodlums, it's every bit as overwhelming, powerwise, as it is in the comics. The hoodlums don't stand a chance, and it's really just a question of whether the hero wants to finish them quickly or try out some of his cooler powers. It's the best I've seen, but I fully admit I haven't seen much. And if I ever get my players to play a superhero game, it'll be one that uses, for the most part, the system they already know. I can explain damage to them in three minutes, give them pregenerated characters with their powers explained in D&D terms, and be ready to go. So, ease-wise, it's great for me, and, as I said, it works great for me. But YMMV. In my d20 Modern Action Game, 4 Str1/Fast1 ordinaries with assault rifles killed a 12th-level, Defense-Optimized PC. It depends on the game (and doesn't work this way in D&D itself), but a crowd full of bad guys can still take out high level characters in many d20 systems. Totally. But that's an entirely different argument, and not one that I've found limited to the d20 system. As soon as Charisma is a stat or an ability, you've got that problem. Interesting. The problem I have with that is that what you've described sounds pretty intangible and VERY powerful, and everyone in the game would want to play a Jedi. I can understand your point of view, but I can also see why they did it that way -- you've gotta have some reason for other classes to exist and be equally attractive. More in morning -- I'm sure this thread will still be around... [/QUOTE]
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