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<blockquote data-quote="Sir Elton" data-source="post: 1511907" data-attributes="member: 14486"><p>Joshua, you've got the Main Character and the Protagonist mixed up. </p><p></p><p></p><p> (Dramatica Book, page 26, <em>The Elements of Structure: Character</em>).</p><p></p><p>In Dragonlance, the Main Character was separated from Sturm Brightblade, the story's Protagonist, and was given to Raistlin, the story's Skeptic. Raistlin was the main character of the whole Dragonlance series, while his brother, Caramon, impacted on him.</p><p></p><p>In a Roleplaying Game, everyone has the Role of the Main Character (based on individual perspective. To the DM, the Dungeon is a main character), however everyone acts as an Impact Character towards each other (the characters change each other in some way).</p><p></p><p>Through his own Main Character, the player experiences story he is creating with the other players on the inside. They are experiencing a battle, a healing, and planning as if they were participating in it. The Paladin leads the party, the Wizard provides knowledge, the Fighter states that his weapons are the only things he believes in him; all from a player character's perspective.</p><p></p><p>The other player characters potentially provide the Impact Character perspective. They provide an alternate path. The rogue's Machiavellian modus operandi is challenged by the Paladin's beliefs in Law and Good; The Druid's act of maintaining the balance in natural forces is challenged by the Wizard's ability to manipulate the natural forces around him. The Cleric's belief in his God is challenged by the Fighter's disbelief. They all Impact on each other.</p><p></p><p>The DM sees both the Overall Storyline and the Main Character Storyline through the eyes of the Dungeon. While everyone creates the Subjective storyline: the story of how all the players interact in the roleplaying game. As a result, the Myth is created and the story gets told.</p><p></p><p>As I described above is what makes the Roleplaying Game different from other mediums. Everyone is not necessarily the Protagonist. However, everyone and the Dungeon through their own perspective is a Main Character. Everyone and everything acts as Impact Characters toward each other. As a result, the Subjective Storyline follows it's own path.</p><p></p><p>Roleplaying is the same as regular storytelling. Everyone plays a part, not necessarily the same part, but a part. Everyone are main characters in their own perspective. Everyone Impacts each other, everyone creates the subjective storyline as they play. While the DM provides the Objective Storyline.</p></blockquote><p></p>
[QUOTE="Sir Elton, post: 1511907, member: 14486"] Joshua, you've got the Main Character and the Protagonist mixed up. (Dramatica Book, page 26, [i]The Elements of Structure: Character[/i]). In Dragonlance, the Main Character was separated from Sturm Brightblade, the story's Protagonist, and was given to Raistlin, the story's Skeptic. Raistlin was the main character of the whole Dragonlance series, while his brother, Caramon, impacted on him. In a Roleplaying Game, everyone has the Role of the Main Character (based on individual perspective. To the DM, the Dungeon is a main character), however everyone acts as an Impact Character towards each other (the characters change each other in some way). Through his own Main Character, the player experiences story he is creating with the other players on the inside. They are experiencing a battle, a healing, and planning as if they were participating in it. The Paladin leads the party, the Wizard provides knowledge, the Fighter states that his weapons are the only things he believes in him; all from a player character's perspective. The other player characters potentially provide the Impact Character perspective. They provide an alternate path. The rogue's Machiavellian modus operandi is challenged by the Paladin's beliefs in Law and Good; The Druid's act of maintaining the balance in natural forces is challenged by the Wizard's ability to manipulate the natural forces around him. The Cleric's belief in his God is challenged by the Fighter's disbelief. They all Impact on each other. The DM sees both the Overall Storyline and the Main Character Storyline through the eyes of the Dungeon. While everyone creates the Subjective storyline: the story of how all the players interact in the roleplaying game. As a result, the Myth is created and the story gets told. As I described above is what makes the Roleplaying Game different from other mediums. Everyone is not necessarily the Protagonist. However, everyone and the Dungeon through their own perspective is a Main Character. Everyone and everything acts as Impact Characters toward each other. As a result, the Subjective Storyline follows it's own path. Roleplaying is the same as regular storytelling. Everyone plays a part, not necessarily the same part, but a part. Everyone are main characters in their own perspective. Everyone Impacts each other, everyone creates the subjective storyline as they play. While the DM provides the Objective Storyline. [/QUOTE]
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