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Why we love D&D but hate d20
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<blockquote data-quote="3catcircus" data-source="post: 1512687" data-attributes="member: 16077"><p>Actually, no, I wasn't suggesting that - but since you bring it up, if I were to use *any* psionic system to model The Force, I'd use Shadowforce Archer's (SFA is a Spycraft campaign setting for those not familiar.) The way it works (I don't have Expanded Psionics Book, so I don't know if that is similar) is that you have to have at least 1 level in a psionic class (Psion, Physical Adept or Mentalist.) You can multi-class 2 psionic classes, but not all 3. You then are able to get psionic feats, based on how many class levels you have. Once you gain a feat, it opens up the ability to use certain psionic skills associated with that feat. You have a variable degree of success, based on the dice roll, but you also, for some (all?) psionic skills, suffer vitality point damage as a result of using the skill (I guess it is to simulate the mental/physical exhaustion that is occurring as a result of using psionics.) If psionics were real, I think that this would be how they operate.</p><p></p><p></p><p></p><p>Well - I would also restrict the ability to be a Jedi/Sith in a fair manner, such that other classes would be attractive to players. Maybe you'd have to multiclass into a Jedi/Sith character (similar to how Luke Skywalker didn't start out as a jedi, but as a moisture farmer) during the Rebellion era? Or have to give up certain other things to go to Jedi Academy (pre/post Rebellion Era)? I dunno - maybe something as arbitrary as only x% of the population have the capacity to become Jedi?</p></blockquote><p></p>
[QUOTE="3catcircus, post: 1512687, member: 16077"] Actually, no, I wasn't suggesting that - but since you bring it up, if I were to use *any* psionic system to model The Force, I'd use Shadowforce Archer's (SFA is a Spycraft campaign setting for those not familiar.) The way it works (I don't have Expanded Psionics Book, so I don't know if that is similar) is that you have to have at least 1 level in a psionic class (Psion, Physical Adept or Mentalist.) You can multi-class 2 psionic classes, but not all 3. You then are able to get psionic feats, based on how many class levels you have. Once you gain a feat, it opens up the ability to use certain psionic skills associated with that feat. You have a variable degree of success, based on the dice roll, but you also, for some (all?) psionic skills, suffer vitality point damage as a result of using the skill (I guess it is to simulate the mental/physical exhaustion that is occurring as a result of using psionics.) If psionics were real, I think that this would be how they operate. Well - I would also restrict the ability to be a Jedi/Sith in a fair manner, such that other classes would be attractive to players. Maybe you'd have to multiclass into a Jedi/Sith character (similar to how Luke Skywalker didn't start out as a jedi, but as a moisture farmer) during the Rebellion era? Or have to give up certain other things to go to Jedi Academy (pre/post Rebellion Era)? I dunno - maybe something as arbitrary as only x% of the population have the capacity to become Jedi? [/QUOTE]
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