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Why we love D&D but hate d20
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<blockquote data-quote="Corinth" data-source="post: 1513637" data-attributes="member: 497"><p>Why not? There are only three classes: Grog, Companion & Magus. Levels are irrelevant; using BESM d20 as a development model is a good idea here.</p><p></p><p>Deadlands was a deliberately bad effort done as a propaganda move because Shane hates d20 and wanted to "prove" it by "showing" that Deadlands isn't suitable. Put Deadlands in the hands of a man that knows d20 and you'll get a damn fine translation, much like the new Adventure! book or d20 CoC.</p><p></p><p>Play the game. Low-level d20 CoC characters are weaker than their BRP counterparts, making the game more horrifying--not less--and level advancement is entirely arbitrary by default- your PC advances when the GM says that he does, and no sooner. Again, a loss of control that makes the game more horrifying. High-level PCs never get out of from under because the Massive Damage Threshold is fixed at 10, so failing those saves are only a matter of time (either you blow a check or you run out of your small HP total; the effect is still that your PCs aren't more prone to fight it out).</p><p><strong></strong></p><p><strong>It's not for you. As Andrew Bates just stated at RPG Net, it's aimed at the majority of folks that passed on the Storyteller versions. That said, the one published book--Adventure!--is one hell of a faithful and competant transfer from Storyteller to d20; the WWGS/S&SS folks know their stuff.</strong></p><p><strong></strong></p><p><strong>Over the last three and a half years, we've seen people take the d20 System and make it do--successfully--things that nay-sayers proclaimed that it can't do this or that: CoC, T20, BESM d20, M&M (w/o the d20 logo) and the line of Mongoose's OGL books prove beyond the shadow of a doubt that this is not so- it can do anything. Past this point, the continued insistance of saying that d20 can't do a thing is more demonstrative of the sayer's disconnection to reality than anything else.</strong></p></blockquote><p></p>
[QUOTE="Corinth, post: 1513637, member: 497"] Why not? There are only three classes: Grog, Companion & Magus. Levels are irrelevant; using BESM d20 as a development model is a good idea here. Deadlands was a deliberately bad effort done as a propaganda move because Shane hates d20 and wanted to "prove" it by "showing" that Deadlands isn't suitable. Put Deadlands in the hands of a man that knows d20 and you'll get a damn fine translation, much like the new Adventure! book or d20 CoC. Play the game. Low-level d20 CoC characters are weaker than their BRP counterparts, making the game more horrifying--not less--and level advancement is entirely arbitrary by default- your PC advances when the GM says that he does, and no sooner. Again, a loss of control that makes the game more horrifying. High-level PCs never get out of from under because the Massive Damage Threshold is fixed at 10, so failing those saves are only a matter of time (either you blow a check or you run out of your small HP total; the effect is still that your PCs aren't more prone to fight it out). [b] It's not for you. As Andrew Bates just stated at RPG Net, it's aimed at the majority of folks that passed on the Storyteller versions. That said, the one published book--Adventure!--is one hell of a faithful and competant transfer from Storyteller to d20; the WWGS/S&SS folks know their stuff. Over the last three and a half years, we've seen people take the d20 System and make it do--successfully--things that nay-sayers proclaimed that it can't do this or that: CoC, T20, BESM d20, M&M (w/o the d20 logo) and the line of Mongoose's OGL books prove beyond the shadow of a doubt that this is not so- it can do anything. Past this point, the continued insistance of saying that d20 can't do a thing is more demonstrative of the sayer's disconnection to reality than anything else.[/b] [/QUOTE]
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