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Why we love D&D but hate d20
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<blockquote data-quote="Ranger REG" data-source="post: 1514429" data-attributes="member: 533"><p>Well, <em>d20</em> is not a get-rich-quick scheme. Just an avenue to plug your game to the largest RPG fanbase. While WotC provide you the tools and material, you still have to do the work of building it into a game that will appeal to anyone. Of course, adapting original games or games that uses different rules systems will always be scrutinized and concerned by an already established fanbase. One should tread carefully if one choose this approach, because unless you're good at game design, something will be lost in the translation or adaptation. Granted, some games should not be <em>d20</em> at all, like <em>Call of Cthulhu,</em> especially if you have a fanbase ready to tear you apart that you wasted your company's time and energy calming them down and then decided not to aggressively support the <em>d20</em> line. (Trust me, even their dual-stat books is not enough.)</p><p></p><p>On a personal note, I'm not a fan of the <em>Storyteller System.</em> Oh, I've tried so many times, and while the <em>WoD</em> universe is a cool place to game in, the rules mechanics is not so easily embraced by yours truly. Still I am skeptical as to what Sword & Sorcery Studio going to do with the <em>Trinity Universe</em> line, that will offer <em>d20 Adventures!</em> RPG (the first of such line). The preview is not enough for me to appeal to it ... yet. So, I'll have to wait for the final product.</p></blockquote><p></p>
[QUOTE="Ranger REG, post: 1514429, member: 533"] Well, [i]d20[/i] is not a get-rich-quick scheme. Just an avenue to plug your game to the largest RPG fanbase. While WotC provide you the tools and material, you still have to do the work of building it into a game that will appeal to anyone. Of course, adapting original games or games that uses different rules systems will always be scrutinized and concerned by an already established fanbase. One should tread carefully if one choose this approach, because unless you're good at game design, something will be lost in the translation or adaptation. Granted, some games should not be [i]d20[/i] at all, like [i]Call of Cthulhu,[/i] especially if you have a fanbase ready to tear you apart that you wasted your company's time and energy calming them down and then decided not to aggressively support the [i]d20[/i] line. (Trust me, even their dual-stat books is not enough.) On a personal note, I'm not a fan of the [i]Storyteller System.[/i] Oh, I've tried so many times, and while the [i]WoD[/i] universe is a cool place to game in, the rules mechanics is not so easily embraced by yours truly. Still I am skeptical as to what Sword & Sorcery Studio going to do with the [i]Trinity Universe[/i] line, that will offer [i]d20 Adventures![/i] RPG (the first of such line). The preview is not enough for me to appeal to it ... yet. So, I'll have to wait for the final product. [/QUOTE]
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