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Why we love D&D but hate d20
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<blockquote data-quote="MerricB" data-source="post: 1514630" data-attributes="member: 3586"><p>The only time I ever see d20 called a generic system is by opponents of it, trying to "prove" that it has failed.</p><p></p><p>One of the goals of d20 is to stop the "D&D knock-offs" that really wanted to be D&D but couldn't be - so they changed several mechanics and then went from there. So you had a lot of fantasy games that were almost, but not quite, identical, but which could be quite difficult to learn - and thus split the market substantially.</p><p></p><p>I feel that another goal was to provide a consistent and simple mechanic for task resolution. The d20+skill against a DC is a huge improvement over what came before in D&D. It's more important than many people realise.</p><p></p><p>By promoting that simple mechanic, d20 allows designers to focus on things that actually make their game better, rather than overly complicating things with many different resolution systems.</p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="MerricB, post: 1514630, member: 3586"] The only time I ever see d20 called a generic system is by opponents of it, trying to "prove" that it has failed. One of the goals of d20 is to stop the "D&D knock-offs" that really wanted to be D&D but couldn't be - so they changed several mechanics and then went from there. So you had a lot of fantasy games that were almost, but not quite, identical, but which could be quite difficult to learn - and thus split the market substantially. I feel that another goal was to provide a consistent and simple mechanic for task resolution. The d20+skill against a DC is a huge improvement over what came before in D&D. It's more important than many people realise. By promoting that simple mechanic, d20 allows designers to focus on things that actually make their game better, rather than overly complicating things with many different resolution systems. Cheers! [/QUOTE]
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