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General Tabletop Discussion
*Dungeons & Dragons
Why We Love Dice in Our RPGs (Part 2) (+)
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<blockquote data-quote="Snarf Zagyg" data-source="post: 8992822" data-attributes="member: 7023840"><p>I think that there's something to this. </p><p></p><p>I've ran FKR games with hidden targets, which has had the benefit, in that system, of keeping players grounded in the fiction. However, it's also led to a loss of <em>something</em>. Those experiences are what has led me to embark on this series of essays- basically a focus on the dice and dice mechanics, which I think tends to get overlooked in all of the conversations we have. </p><p></p><p>But it's not necessarily about the pacing (although maybe that's a part of it)- even with a hidden target, the GM can immediately narrate the result if the target is known to the GM. It's more the visceral WOO-HOO! or NO! that the player feels seeing the result, and, in a certain way, perhaps that <em>agency</em> (however mistaken) that the player has in the result. I know, it's a fallacy to think we are responsibly for the results of these random roles ... and yet, do you let other people roll your dice?</p></blockquote><p></p>
[QUOTE="Snarf Zagyg, post: 8992822, member: 7023840"] I think that there's something to this. I've ran FKR games with hidden targets, which has had the benefit, in that system, of keeping players grounded in the fiction. However, it's also led to a loss of [I]something[/I]. Those experiences are what has led me to embark on this series of essays- basically a focus on the dice and dice mechanics, which I think tends to get overlooked in all of the conversations we have. But it's not necessarily about the pacing (although maybe that's a part of it)- even with a hidden target, the GM can immediately narrate the result if the target is known to the GM. It's more the visceral WOO-HOO! or NO! that the player feels seeing the result, and, in a certain way, perhaps that [I]agency[/I] (however mistaken) that the player has in the result. I know, it's a fallacy to think we are responsibly for the results of these random roles ... and yet, do you let other people roll your dice? [/QUOTE]
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Why We Love Dice in Our RPGs (Part 2) (+)
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