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Why we need new monsters
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<blockquote data-quote="Traveon Wyvernspur" data-source="post: 5694521" data-attributes="member: 73201"><p>While that can be the case in some circumstances, that comes down to how the DM plays the monsters as well. You can throw in more monsters, do waves, mess with terrain, tweak the monsters to make them deal more damage, toss in traps, and any number of other things to deal with "out leveling the death zone." There are always ways to challenge and scare characters, even at very high levels of the game.</p><p></p><p>Check out this blog about epic tier using minions and terrain to challenge some very high level characters in his campaign: <a href="http://4egamer.webs.com/" target="_blank">Home - Dave's D&D 4E game world</a></p><p></p><p>To me it all comes down to the DM and how well he/she manages the game and how much of a challenge the DM envisions the scenario to be. This is the DMs world, and he/she can do pretty much anything within the RAW or home-brewed rules to take the players down a peg or two, challenge them in unusual ways, or put the fear of god into them.</p></blockquote><p></p>
[QUOTE="Traveon Wyvernspur, post: 5694521, member: 73201"] While that can be the case in some circumstances, that comes down to how the DM plays the monsters as well. You can throw in more monsters, do waves, mess with terrain, tweak the monsters to make them deal more damage, toss in traps, and any number of other things to deal with "out leveling the death zone." There are always ways to challenge and scare characters, even at very high levels of the game. Check out this blog about epic tier using minions and terrain to challenge some very high level characters in his campaign: [url=http://4egamer.webs.com/]Home - Dave's D&D 4E game world[/url] To me it all comes down to the DM and how well he/she manages the game and how much of a challenge the DM envisions the scenario to be. This is the DMs world, and he/she can do pretty much anything within the RAW or home-brewed rules to take the players down a peg or two, challenge them in unusual ways, or put the fear of god into them. [/QUOTE]
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