Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Why we need new monsters
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Argyle King" data-source="post: 5694603" data-attributes="member: 58416"><p>A short, yet very good post. I agree. In the vast majority of the old Alfred Hitchcock movies, you never actually see anyone get killed or mangled, yet many of them are terrifying - I'd say more scary than some of today's gorefest movies which toss blood and guts everywhere. Tone and feel are things which are often overlooked; anxiety is a powerful tool.</p><p></p><p>In all seriousness, even if you don't play the system at all; I highly recommend GURPS Horror. The book was just released in a revamped 4th Edition copy. It does have some mechanics, but a lot of the book is advice on how to create a horror atmosphere, and discussion on how to apply that atmosphere to a game. <a href="http://www.sjgames.com/gurps/books/horror/" target="_blank">GURPS Horror</a></p><p></p><p>I also agree with what wingsandsword said. I think there are a lot of great monsters among the collective mythologies of our own world which are forgotten. I was speaking with a friend of mine yesterday about how I thought it would be cool to create a setting around classic fairy tales. (He then pointed me toward a system called Grimm which I was not aware existed.) If presented in the right way, I believe that being mauled by The Big Bad Wolf or the witch from Hansel and Gretal trying to eat the PCs would be just as terrifying (if not more so) than owlbears and kobolds.</p></blockquote><p></p>
[QUOTE="Argyle King, post: 5694603, member: 58416"] A short, yet very good post. I agree. In the vast majority of the old Alfred Hitchcock movies, you never actually see anyone get killed or mangled, yet many of them are terrifying - I'd say more scary than some of today's gorefest movies which toss blood and guts everywhere. Tone and feel are things which are often overlooked; anxiety is a powerful tool. In all seriousness, even if you don't play the system at all; I highly recommend GURPS Horror. The book was just released in a revamped 4th Edition copy. It does have some mechanics, but a lot of the book is advice on how to create a horror atmosphere, and discussion on how to apply that atmosphere to a game. [url=http://www.sjgames.com/gurps/books/horror/]GURPS Horror[/url] I also agree with what wingsandsword said. I think there are a lot of great monsters among the collective mythologies of our own world which are forgotten. I was speaking with a friend of mine yesterday about how I thought it would be cool to create a setting around classic fairy tales. (He then pointed me toward a system called Grimm which I was not aware existed.) If presented in the right way, I believe that being mauled by The Big Bad Wolf or the witch from Hansel and Gretal trying to eat the PCs would be just as terrifying (if not more so) than owlbears and kobolds. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Why we need new monsters
Top