Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Why we need new monsters
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Traveon Wyvernspur" data-source="post: 5700858" data-attributes="member: 73201"><p>I have to agree and disagree with you here. Yes, we have been over stimulated with intense images of progressively scarier monsters as the times have changed, but at the same time the ability to be scared hasn't changed. I feel that if you throw a 1950's Creature from the Black Lagoon at a group of players they wouldn't be scared, but if you flavor it right and make it menacing with your descriptions. My thinking on this is to play to their senses. Don't give anything away with light hand-waived descriptions like "you see a black creature emerge from the lagoon," go more in-depth, "rising from the murky depths very slowly you see a midnight dark creature, it's eyes glowing a horrid green, moss covers its body in an almost armor-like fashion, claws the size of small daggers spring forth out of its hands, you can smell its fetid breath reeking of rotten carrion from 20 feet away as it opens its mouth and emits a terrible screech that deafens your ears, it springs forth with unnatural speed and attacks!" MORE DETAILS! Get the players involved, get them invested, get them immersed in your story. That's my feeling. </p><p></p><p>People still get scared at the movie theaters, they just need "more" to do it, better makeup, better special EFX, better sound, and better picture quality (high definition/3D). So if DMs take a bit more time to give their "audience" of players "more" they can achieve the same thing.</p></blockquote><p></p>
[QUOTE="Traveon Wyvernspur, post: 5700858, member: 73201"] I have to agree and disagree with you here. Yes, we have been over stimulated with intense images of progressively scarier monsters as the times have changed, but at the same time the ability to be scared hasn't changed. I feel that if you throw a 1950's Creature from the Black Lagoon at a group of players they wouldn't be scared, but if you flavor it right and make it menacing with your descriptions. My thinking on this is to play to their senses. Don't give anything away with light hand-waived descriptions like "you see a black creature emerge from the lagoon," go more in-depth, "rising from the murky depths very slowly you see a midnight dark creature, it's eyes glowing a horrid green, moss covers its body in an almost armor-like fashion, claws the size of small daggers spring forth out of its hands, you can smell its fetid breath reeking of rotten carrion from 20 feet away as it opens its mouth and emits a terrible screech that deafens your ears, it springs forth with unnatural speed and attacks!" MORE DETAILS! Get the players involved, get them invested, get them immersed in your story. That's my feeling. People still get scared at the movie theaters, they just need "more" to do it, better makeup, better special EFX, better sound, and better picture quality (high definition/3D). So if DMs take a bit more time to give their "audience" of players "more" they can achieve the same thing. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Why we need new monsters
Top