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Why we need new monsters
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<blockquote data-quote="Traveon Wyvernspur" data-source="post: 5701010" data-attributes="member: 73201"><p>I think that it comes from laziness that DM's just tell players what it is instead of describing the monster. I've done it before and I'm sure most other DMs are guilty of it too. It's probably a good practice to go back to the basics and remember to give all of our NPCs a bit more personality and flavor, I bet doing this would really reap us great rewards when our players' eyes go wide and they are talking quickly amongst themselves trying to figure out their next move when confronted with things that are actually scary as described if not in practice.</p><p></p><p>The only caveat to this being if they've already encountered these NPCs previously, you don't need to describe them in great detail all over again, that's when you can say, "you see a party of bugbears approaching."</p></blockquote><p></p>
[QUOTE="Traveon Wyvernspur, post: 5701010, member: 73201"] I think that it comes from laziness that DM's just tell players what it is instead of describing the monster. I've done it before and I'm sure most other DMs are guilty of it too. It's probably a good practice to go back to the basics and remember to give all of our NPCs a bit more personality and flavor, I bet doing this would really reap us great rewards when our players' eyes go wide and they are talking quickly amongst themselves trying to figure out their next move when confronted with things that are actually scary as described if not in practice. The only caveat to this being if they've already encountered these NPCs previously, you don't need to describe them in great detail all over again, that's when you can say, "you see a party of bugbears approaching." [/QUOTE]
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