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Why we need Warlords in D&DN
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<blockquote data-quote="GameOgre" data-source="post: 5775951" data-attributes="member: 57914"><p>Love the Warlord and consider it hands down the best class in D&D. Anyone who can't imagine a Warlord healer is severely misunderstanding hit Points in any edition.</p><p></p><p>Hit Points are not physical health. Sure that is a small part of it but a MUCH larger part is luck,skill at deflecting blows and near miss's and blocks and parry.</p><p></p><p>You can't imagine someone saying "Duck!" and negating the hit points lost from a sword stroke to the helm? or someone pulling the enemy out of line so that your attack hits harder and on its weak side?</p><p></p><p>In my neck of the woods nobody EVER played a healer till the Warlord came along. Either they made do with potions ect or I had to run a npc healer in the party or they just all died.</p><p></p><p>Not only did they have no fun playing a healer but they sucked at it. Then came along the Warlord and everything worked great!</p><p></p><p>Personally I would rather see the cleric go as a class before Warlord. It would have much less of a effect on my game than if warlord wasn't in 5E.</p><p></p><p>Now saying that I realize that for many this isn't the case. I understand where you guys are coming from as i can imagine if my players had a cleric player in the party the warlord might not have ever even gotten play time at our table.</p><p></p><p>that just not how it worked out.</p></blockquote><p></p>
[QUOTE="GameOgre, post: 5775951, member: 57914"] Love the Warlord and consider it hands down the best class in D&D. Anyone who can't imagine a Warlord healer is severely misunderstanding hit Points in any edition. Hit Points are not physical health. Sure that is a small part of it but a MUCH larger part is luck,skill at deflecting blows and near miss's and blocks and parry. You can't imagine someone saying "Duck!" and negating the hit points lost from a sword stroke to the helm? or someone pulling the enemy out of line so that your attack hits harder and on its weak side? In my neck of the woods nobody EVER played a healer till the Warlord came along. Either they made do with potions ect or I had to run a npc healer in the party or they just all died. Not only did they have no fun playing a healer but they sucked at it. Then came along the Warlord and everything worked great! Personally I would rather see the cleric go as a class before Warlord. It would have much less of a effect on my game than if warlord wasn't in 5E. Now saying that I realize that for many this isn't the case. I understand where you guys are coming from as i can imagine if my players had a cleric player in the party the warlord might not have ever even gotten play time at our table. that just not how it worked out. [/QUOTE]
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Why we need Warlords in D&DN
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