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Why we need Warlords in D&DN
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<blockquote data-quote="I'm A Banana" data-source="post: 5776078" data-attributes="member: 2067"><p>It's good to not have healing associated only with one class.</p><p></p><p>But why should healing be associated with any roles? Why shouldn't the fighter be able to say "rub some dirt in it!" and have an effect that "heals?"</p><p></p><p>Or, to keep some verisimilitude, why not have the effect grant temporary HP or somesuch?</p><p></p><p>Look, wanting to preserve the Warlord is, IMO, a bit myopic. It's too focused on the minutae of "OMG NON-CLERIC HEALING!" (which, BTW, has been around since at least the druid and the bard and the Healing Potion were invented). That's a great feature, but it's not...class-worthy, IMO. </p><p></p><p>There should be no reason that, if you care deeply about having a fighter/healing, you can't take a fighter, swap out defender mechanics for leader mechanics, and call it a day. There doesn't need to be 500 dedicated powers and an entire class based around the idea of "fighter, but with healing."</p><p></p><p>Add onto that the problems some folks had with martial healing in the first place, and you're in a place where options like the warlord need to be opted into, rather than assumed as part of the game. </p><p></p><p>And even if you do want to opt into them, there's probably better, more economical, less blargh ways to present them.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 5776078, member: 2067"] It's good to not have healing associated only with one class. But why should healing be associated with any roles? Why shouldn't the fighter be able to say "rub some dirt in it!" and have an effect that "heals?" Or, to keep some verisimilitude, why not have the effect grant temporary HP or somesuch? Look, wanting to preserve the Warlord is, IMO, a bit myopic. It's too focused on the minutae of "OMG NON-CLERIC HEALING!" (which, BTW, has been around since at least the druid and the bard and the Healing Potion were invented). That's a great feature, but it's not...class-worthy, IMO. There should be no reason that, if you care deeply about having a fighter/healing, you can't take a fighter, swap out defender mechanics for leader mechanics, and call it a day. There doesn't need to be 500 dedicated powers and an entire class based around the idea of "fighter, but with healing." Add onto that the problems some folks had with martial healing in the first place, and you're in a place where options like the warlord need to be opted into, rather than assumed as part of the game. And even if you do want to opt into them, there's probably better, more economical, less blargh ways to present them. [/QUOTE]
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Why we need Warlords in D&DN
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