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Why we need Warlords in D&DN
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<blockquote data-quote="igniz13" data-source="post: 5776290" data-attributes="member: 90483"><p>Read the class description of the Warlord and powers and you'll get a clear indication of how he's doing anything. If you're still unhappy that your Warlord can do anything more than hit things, just add psychic to his power descriptions and pretend. Case Closed.</p><p></p><p>The class isn't brought about from the "perceived need for healing", he's a Martial Leader and he serves in that role. There's no "purely mechanical rationale" as the archetype is quite clear in terms of what it's meant to represent and how it achieves things. It gives people who want to play a general or leader in combat, abilities which reflect that ambition. This is absolutely no different to how all classes for D&D have been designed since the game's inception.</p></blockquote><p></p>
[QUOTE="igniz13, post: 5776290, member: 90483"] Read the class description of the Warlord and powers and you'll get a clear indication of how he's doing anything. If you're still unhappy that your Warlord can do anything more than hit things, just add psychic to his power descriptions and pretend. Case Closed. The class isn't brought about from the "perceived need for healing", he's a Martial Leader and he serves in that role. There's no "purely mechanical rationale" as the archetype is quite clear in terms of what it's meant to represent and how it achieves things. It gives people who want to play a general or leader in combat, abilities which reflect that ambition. This is absolutely no different to how all classes for D&D have been designed since the game's inception. [/QUOTE]
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Why we need Warlords in D&DN
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