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Why we need Warlords in D&DN
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<blockquote data-quote="Nemesis Destiny" data-source="post: 5776772" data-attributes="member: 98255"><p>I think the really cool thing about the Warlord was that as a class it was eventually not concerned with ANY one stat. You could focus on almost any of them, in fact, a "Lazylord" didn't even need Strength!</p><p></p><p>This helped make the class really versatile, and readily "multiclassable" and prime for hybridizing. That may also mean that its concept would work better, or just as well, as a theme or subclass or build or whatever, rather than a standalone.</p><p></p><p>As for the healing part, I think it would have been a lot easier to swallow for a lot of folks if his healing power triggered an ally's Second Wind and/or granted temp hp, but I think that has more to do with baggage associated with the term "healing surge" than it does with how the warlord's <em>inspiring word </em>power works mechanically.</p></blockquote><p></p>
[QUOTE="Nemesis Destiny, post: 5776772, member: 98255"] I think the really cool thing about the Warlord was that as a class it was eventually not concerned with ANY one stat. You could focus on almost any of them, in fact, a "Lazylord" didn't even need Strength! This helped make the class really versatile, and readily "multiclassable" and prime for hybridizing. That may also mean that its concept would work better, or just as well, as a theme or subclass or build or whatever, rather than a standalone. As for the healing part, I think it would have been a lot easier to swallow for a lot of folks if his healing power triggered an ally's Second Wind and/or granted temp hp, but I think that has more to do with baggage associated with the term "healing surge" than it does with how the warlord's [I]inspiring word [/I]power works mechanically. [/QUOTE]
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Why we need Warlords in D&DN
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