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Why we need Warlords in D&DN
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<blockquote data-quote="TrippyHippy" data-source="post: 5777712" data-attributes="member: 27252"><p>Well, I'm not intending to end up in heated arguments each time - but I do think that some of the staunch defenders of 4E need to start thinking that 5E is an opportunity to engage in dialogue. At the moment, sometimes it feels like there is such entrenchment in 4E rules that the fans are as bad as those entrenched in previous editions designs. </p><p></p><p>In the case of the Bard, my feeling is that their songs are supposed to be magical in a fantasy setting - and one can probably site some fantasy examples of the power of Bardic tales, in some cultures. </p><p></p><p>The Warlord, however, doesn't have any such archetype to fall back on, as it was a Class contrived for a functional role only, not a thematic one.</p><p></p><p>You'll note that I highlighted 'Group Healing' for Bards, and again it may be somewhat restricted by Bards having to choose particular songs (or spells) that actually heal. Like I say, some Classes will be really good at healing, some with limited ability to heal, and some will be crap. You make your choice, like everything else, when you pick a class. What I do think the game needs to move away from is a dependence of the party upon one designated 'healer'. There needs to be more ways that party healing can be done.</p></blockquote><p></p>
[QUOTE="TrippyHippy, post: 5777712, member: 27252"] Well, I'm not intending to end up in heated arguments each time - but I do think that some of the staunch defenders of 4E need to start thinking that 5E is an opportunity to engage in dialogue. At the moment, sometimes it feels like there is such entrenchment in 4E rules that the fans are as bad as those entrenched in previous editions designs. In the case of the Bard, my feeling is that their songs are supposed to be magical in a fantasy setting - and one can probably site some fantasy examples of the power of Bardic tales, in some cultures. The Warlord, however, doesn't have any such archetype to fall back on, as it was a Class contrived for a functional role only, not a thematic one. You'll note that I highlighted 'Group Healing' for Bards, and again it may be somewhat restricted by Bards having to choose particular songs (or spells) that actually heal. Like I say, some Classes will be really good at healing, some with limited ability to heal, and some will be crap. You make your choice, like everything else, when you pick a class. What I do think the game needs to move away from is a dependence of the party upon one designated 'healer'. There needs to be more ways that party healing can be done. [/QUOTE]
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