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Why we need Warlords in D&DN
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<blockquote data-quote="GMforPowergamers" data-source="post: 5777775" data-attributes="member: 67338"><p>Ranger in LotR and Ranger in D&D are not the same.</p><p></p><p></p><p> reallly, so no warrior in any fantasy setting ever wraps his own broken ribbs and goes on, pulls an arrow out, wraps it then forgets the injury for the rest of the story? Heck what about setting a splint on a broken leg then walking, or even running on it later? All of those examples sound perfect to me.</p><p></p><p></p><p></p><p> <img src="http://www.enworld.org/forum/images/smilies/cry.png" class="smilie" loading="lazy" alt=":.-(" title="Cry :.-(" data-shortname=":.-(" /> the most basic skill and fighters and rouges can't have it <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite4" alt=":mad:" title="Mad :mad:" loading="lazy" data-shortname=":mad:" /></p><p></p><p>now that really gets me. Why can't my street savy theif have something you can't find more basic... how did he survive growing up on the streets:</p><p>a) he never got hurt</p><p>b) the local healer always tended the poor homeless kid</p><p>c) he learned to take care of himself</p><p></p><p>I can even see not all characters, but to say it is the most basic skill then say my skill based thief can't know it</p><p></p><p></p><p> town guard/caravan guards on the other hand never have to heal themselves of others after orc and goblin and undead attacks?<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite5" alt=":confused:" title="Confused :confused:" loading="lazy" data-shortname=":confused:" /></p><p></p><p></p><p> why not just make that an option ANYONE regardless of class can learn at the cost of </p><p>a) skill points</p><p>b) feats</p><p>c) class feature</p><p>d) bacground</p><p>e) power selection</p><p></p><p>why is it those same herbs that make perfect sense to you (that I assume come with bandages and basic first aid) only work for some classes but not others... again I am not even saying gi</p><p></p><p></p><p></p><p>-</p><p>me, you have something phsyical anyone can use (herbs) with a skill you say is most basic (I will call it first aid) BUT becuse of the name of my class you would denie me it.</p><p></p><p>example of why your way is gamism: Player A is playing a ranger from the frozen north, he hunts with 2 axes, Player B is playing a fighter who grew up on the frontier as a member of town watch he spent years fighting off and survivieing attacks from goblins. Player C is playing a theif who grew up an orphan and was never cared for. He has had to scavange and learn to take care of himself. Player D is playing a barbarian from the dessert 200 miles away (he was brought here as a slave and escaped) he has never been in a forest before.</p><p></p><p>in your version of the game Player A and D could use healing herbs, remodies and survival techniques to heal themselves and others... well Players B and C could not.</p><p></p><p>In my version the DM and the players pick the powers, skills, feats, an abilities they feel fit and are not restrained byy the game at all... mine is more realistic. or atleast it can be,</p><p></p><p></p><p> </p><p>why? Why can't my fighter be an indvidiulal that fits the story?</p><p></p><p></p><p></p><p> so how long do those herbs the barbarian have lastt? If I kill him an take his stuff how does that work?</p></blockquote><p></p>
[QUOTE="GMforPowergamers, post: 5777775, member: 67338"] Ranger in LotR and Ranger in D&D are not the same. reallly, so no warrior in any fantasy setting ever wraps his own broken ribbs and goes on, pulls an arrow out, wraps it then forgets the injury for the rest of the story? Heck what about setting a splint on a broken leg then walking, or even running on it later? All of those examples sound perfect to me. :.-( the most basic skill and fighters and rouges can't have it :mad: now that really gets me. Why can't my street savy theif have something you can't find more basic... how did he survive growing up on the streets: a) he never got hurt b) the local healer always tended the poor homeless kid c) he learned to take care of himself I can even see not all characters, but to say it is the most basic skill then say my skill based thief can't know it town guard/caravan guards on the other hand never have to heal themselves of others after orc and goblin and undead attacks?:confused: why not just make that an option ANYONE regardless of class can learn at the cost of a) skill points b) feats c) class feature d) bacground e) power selection why is it those same herbs that make perfect sense to you (that I assume come with bandages and basic first aid) only work for some classes but not others... again I am not even saying gi - me, you have something phsyical anyone can use (herbs) with a skill you say is most basic (I will call it first aid) BUT becuse of the name of my class you would denie me it. example of why your way is gamism: Player A is playing a ranger from the frozen north, he hunts with 2 axes, Player B is playing a fighter who grew up on the frontier as a member of town watch he spent years fighting off and survivieing attacks from goblins. Player C is playing a theif who grew up an orphan and was never cared for. He has had to scavange and learn to take care of himself. Player D is playing a barbarian from the dessert 200 miles away (he was brought here as a slave and escaped) he has never been in a forest before. in your version of the game Player A and D could use healing herbs, remodies and survival techniques to heal themselves and others... well Players B and C could not. In my version the DM and the players pick the powers, skills, feats, an abilities they feel fit and are not restrained byy the game at all... mine is more realistic. or atleast it can be, why? Why can't my fighter be an indvidiulal that fits the story? so how long do those herbs the barbarian have lastt? If I kill him an take his stuff how does that work? [/QUOTE]
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