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Why we need Warlords in D&DN
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<blockquote data-quote="Greg K" data-source="post: 5777889" data-attributes="member: 5038"><p>While I agree that there is no reason for fighters or rogues not to have healing on their skill list, the above is wrong. He only included 2 (Sorcerer and Wizard (and there were some spells in pre-3e that that were introduced after the 1e PHB that allowed to wizards to "heal" back hp)</p><p></p><p>The 1e Barbarian did have healing (first aid) in the 1e Unearthed Arcana</p><p>"This skill allows the barbarian to bind wounds, set sprains or broken bones and concoct natural antibiotics and natural cures." It then discusses the effects of the barbarian's healing restoring hit points. They may have also had healing or herbalism non-weapon proficiencies in 2e (the class was introduced back into 2e with the Complete Barbarian Handbook)</p><p></p><p>The 1e ranger gained limited access to both wizard and druid spells. At 12th level they could cast Cure light wounds and Goodberry were both 2nd level druid spell. At 16th level, they gained access to 3rd level druid spells including Cure Disease and Neutralize Poison. I don't know if they got any healing non-weapon proficiencies with the introduction of the Wilderness and Dungeoneer survival guides since I don't have those books.</p><p></p><p>2e Rangers had access to the herbalism non-weapon proficiency. They could also start learning priests spells (I think it was still at 8th level). They lost cure light wounds, but they still had access to Goodberry.</p></blockquote><p></p>
[QUOTE="Greg K, post: 5777889, member: 5038"] While I agree that there is no reason for fighters or rogues not to have healing on their skill list, the above is wrong. He only included 2 (Sorcerer and Wizard (and there were some spells in pre-3e that that were introduced after the 1e PHB that allowed to wizards to "heal" back hp) The 1e Barbarian did have healing (first aid) in the 1e Unearthed Arcana "This skill allows the barbarian to bind wounds, set sprains or broken bones and concoct natural antibiotics and natural cures." It then discusses the effects of the barbarian's healing restoring hit points. They may have also had healing or herbalism non-weapon proficiencies in 2e (the class was introduced back into 2e with the Complete Barbarian Handbook) The 1e ranger gained limited access to both wizard and druid spells. At 12th level they could cast Cure light wounds and Goodberry were both 2nd level druid spell. At 16th level, they gained access to 3rd level druid spells including Cure Disease and Neutralize Poison. I don't know if they got any healing non-weapon proficiencies with the introduction of the Wilderness and Dungeoneer survival guides since I don't have those books. 2e Rangers had access to the herbalism non-weapon proficiency. They could also start learning priests spells (I think it was still at 8th level). They lost cure light wounds, but they still had access to Goodberry. [/QUOTE]
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