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Why we need Warlords in D&DN
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<blockquote data-quote="LurkAway" data-source="post: 5778013" data-attributes="member: 6685059"><p>IMO, only enough to fulfill WoTC's stated goal of unifying players from ALL editions. Which I hope means no warlords in the core. If 5E produces a martial expansion pack with Warlords and Come and Get It, that's fine -- I'll know not to join the group that plays with that tactical martial option. Another possibility is the fragmentation of class structure like the "Dear Monte" thread which is Class Role + Social Role + Professional Role or Class Role + Combat Role + Social Role or some sort of variation like that (I can't remember). Then you can have Fighter + Inspirational Leader or Cleric + Inspirational Leader and that might make warlords a little more palatable for most, but the devil is in the details I guess.</p></blockquote><p></p>
[QUOTE="LurkAway, post: 5778013, member: 6685059"] IMO, only enough to fulfill WoTC's stated goal of unifying players from ALL editions. Which I hope means no warlords in the core. If 5E produces a martial expansion pack with Warlords and Come and Get It, that's fine -- I'll know not to join the group that plays with that tactical martial option. Another possibility is the fragmentation of class structure like the "Dear Monte" thread which is Class Role + Social Role + Professional Role or Class Role + Combat Role + Social Role or some sort of variation like that (I can't remember). Then you can have Fighter + Inspirational Leader or Cleric + Inspirational Leader and that might make warlords a little more palatable for most, but the devil is in the details I guess. [/QUOTE]
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