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Why we need Warlords in D&DN
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<blockquote data-quote="Nivenus" data-source="post: 5778070" data-attributes="member: 71756"><p>I think the difference between TP and HP is that TP are wholly temporary. They last no longer than a single encounter, so they're just a patch, rather than a treatment. That is <em>much</em> more easily rolled into a concept like morale or confidence.</p><p></p><p></p><p></p><p>The rules say at one point that HP isn't tied to injury or health, but just about everything else about the game's mechanics imply HP are a resultant of one's physical durability. To name just a few of these implicit links between HP and health:</p><p></p><ol> <li data-xf-list-type="ol">The base ability score for HP is Constitution, which explicitly is a measure of a character's physical durability, and not something like Wisdom, which more closely relates to resolve and willpower.</li> <li data-xf-list-type="ol">Restoring HP is called "healing," which implies the mending of injuries.</li> <li data-xf-list-type="ol">Feats that improve HP often have names like "Toughness" or mention increasing a character's vitality.</li> <li data-xf-list-type="ol">Most (though not all) attack powers describe physical harm done to a target upon hitting.</li> </ol><p></p><p>And so on. There's probably more, but the point is that while you are <em>technically</em> right about HP not representing physical health, just about everything <em>besides</em> the definition of HP implies otherwise.</p></blockquote><p></p>
[QUOTE="Nivenus, post: 5778070, member: 71756"] I think the difference between TP and HP is that TP are wholly temporary. They last no longer than a single encounter, so they're just a patch, rather than a treatment. That is [I]much[/I] more easily rolled into a concept like morale or confidence. The rules say at one point that HP isn't tied to injury or health, but just about everything else about the game's mechanics imply HP are a resultant of one's physical durability. To name just a few of these implicit links between HP and health: [LIST=1][*]The base ability score for HP is Constitution, which explicitly is a measure of a character's physical durability, and not something like Wisdom, which more closely relates to resolve and willpower.[*]Restoring HP is called "healing," which implies the mending of injuries.[*]Feats that improve HP often have names like "Toughness" or mention increasing a character's vitality.[*]Most (though not all) attack powers describe physical harm done to a target upon hitting.[/LIST] And so on. There's probably more, but the point is that while you are [I]technically[/I] right about HP not representing physical health, just about everything [I]besides[/I] the definition of HP implies otherwise. [/QUOTE]
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