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Why we need Warlords in D&DN
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<blockquote data-quote="Tallifer" data-source="post: 5778090" data-attributes="member: 84661"><p>I never enjoy action movies much, because the heroes are always able to call upon their strength of will and ignore injuries. Indeed their injuries always turn out to be much more superficial than the hail of bullets/bludgeoning/falling/groin kicking/torture/slashing should merit.</p><p></p><p>The Warlord's abilities reflect this kind of story-telling. What I am however unable to endure in a movie, I find perfectly acceptable in D&D (which has always been one the least realistic of all the roleplaying games, even compared to say Call of Cthulhu). In fact I enjoy the comic book feel: it is fun and exciting and good for a table full of gamers.</p><p></p><p>It is interesting to me that people question the Warlord but not he cleric. How many faith healers do you know that can put limbs back on people or stuff organs back into an opened belly? A faith healer or a shaman in the bush can only do what his tricks can get away with. Making people walk temporarily, "curing" invisible things like cancer or healing people who actually weren't sick. (At least the shaman has the benefit of maybe healing someone with some herbal remedy he found in the jungle.)</p><p></p><p>The cleric is modeled after a saint or a friar from a mediaeval hagiography. Would any of you put any stock in such a story? It is divine intervention. Likewise a Warlord calls upon the immense power of personal will and fortitude, the indomitable human spirit which enables Jean Claud van Damme to endure 90 minutes of pummeling and still beat the bad guys.</p></blockquote><p></p>
[QUOTE="Tallifer, post: 5778090, member: 84661"] I never enjoy action movies much, because the heroes are always able to call upon their strength of will and ignore injuries. Indeed their injuries always turn out to be much more superficial than the hail of bullets/bludgeoning/falling/groin kicking/torture/slashing should merit. The Warlord's abilities reflect this kind of story-telling. What I am however unable to endure in a movie, I find perfectly acceptable in D&D (which has always been one the least realistic of all the roleplaying games, even compared to say Call of Cthulhu). In fact I enjoy the comic book feel: it is fun and exciting and good for a table full of gamers. It is interesting to me that people question the Warlord but not he cleric. How many faith healers do you know that can put limbs back on people or stuff organs back into an opened belly? A faith healer or a shaman in the bush can only do what his tricks can get away with. Making people walk temporarily, "curing" invisible things like cancer or healing people who actually weren't sick. (At least the shaman has the benefit of maybe healing someone with some herbal remedy he found in the jungle.) The cleric is modeled after a saint or a friar from a mediaeval hagiography. Would any of you put any stock in such a story? It is divine intervention. Likewise a Warlord calls upon the immense power of personal will and fortitude, the indomitable human spirit which enables Jean Claud van Damme to endure 90 minutes of pummeling and still beat the bad guys. [/QUOTE]
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