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Why we need Warlords in D&DN
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<blockquote data-quote="Tehnai" data-source="post: 5778400" data-attributes="member: 59518"><p>I loved the warlord. I mainly GM, and only stuck with 4e for the first year or so (then defected to OD&D and it's clones), but Warlord is one of the classes that I got to try first hand with much, much delight.</p><p></p><p>I have to say I agree with both sides of the argument : </p><p></p><p>- Warlords are thematically awesome (I love the image of the general rallying his men to keep on fighting);</p><p></p><p>- Healing someone by screaming at them is odd.</p><p></p><p>I, though, am curious as to why it wouldn't be somehow folded into fighter. I mean, you could have the fighter as a wild barbarian or angry mercenary, but also the fighter as the grizzled general, inspiring his men. The Marshal/Warlord fighter option could easily be added as a modular add-on, thus only making 4 basic class necessary, and sticking templates on top as necessary.</p><p></p><p>As such, in a game using class templates, themes, or whatever the word would be, a Fighter could be a Warlord (have some buffing abilities, temp HP, extra movement granting, and so forth), a Ranger (a fighter with survival and sneaking skills), a Barbarian (light armored damage monster) or a duelist (light armored fighter with trickstery combat options)</p></blockquote><p></p>
[QUOTE="Tehnai, post: 5778400, member: 59518"] I loved the warlord. I mainly GM, and only stuck with 4e for the first year or so (then defected to OD&D and it's clones), but Warlord is one of the classes that I got to try first hand with much, much delight. I have to say I agree with both sides of the argument : - Warlords are thematically awesome (I love the image of the general rallying his men to keep on fighting); - Healing someone by screaming at them is odd. I, though, am curious as to why it wouldn't be somehow folded into fighter. I mean, you could have the fighter as a wild barbarian or angry mercenary, but also the fighter as the grizzled general, inspiring his men. The Marshal/Warlord fighter option could easily be added as a modular add-on, thus only making 4 basic class necessary, and sticking templates on top as necessary. As such, in a game using class templates, themes, or whatever the word would be, a Fighter could be a Warlord (have some buffing abilities, temp HP, extra movement granting, and so forth), a Ranger (a fighter with survival and sneaking skills), a Barbarian (light armored damage monster) or a duelist (light armored fighter with trickstery combat options) [/QUOTE]
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