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Why we need Warlords in D&DN
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<blockquote data-quote="Greg K" data-source="post: 5779081" data-attributes="member: 5038"><p>My hopes to keep</p><p>1. No level drain</p><p>2. No 3e XP costs</p><p>3. Toning down the spellcasters</p><p>4. Races</p><p>a. Removing non-biological aspects of race (only doing it fully) and making them feats, talents</p><p>b. Elf/Eladrin split (not necessarily keeping Fey Step</p><p>5. Classes</p><p>a. Rangers: Non spellcasting</p><p>b. Shaman as a class</p><p>c. Warlord (tweak healing to differentiate between magical and magical but I like the concept)</p><p>6. Sample Builds (I felt in 3e that they should have more examples of customizing the different classes using Unearthed Arcana type variants in the PHB and DMG and in the class)</p><p>7. More Hit points at first level</p><p>8. No con bonus per level to hit points</p><p>9.Heroic Tier Multi-classing</p><p>10. Magic Missile requiring a hit roll</p><p>11. Death and Dying Save, but I prefer how it worked in 3e Unearthed Arcana</p><p>12. Feywild</p><p>13. More cool things for fighters to do (But I prefer the Book of Iron Might maneuvers system so I would like to something closer to it and make fighters best at using it)</p><p>14. Background/Themes; I liked d20Modern Occupations and wanted them in D&D.</p><p></p><p>In theory:</p><p>Second Wind</p><p>Rituals: but I would rather them be for things like Speak with Dead/demons/angels/spirits, Raise Dead, Exorcisms, Summoning Extradimensional Creatures (Demons, Devils, Spirits, Elementals), Banishing. I would also like to see them require a skill check and have consequences for failure.</p></blockquote><p></p>
[QUOTE="Greg K, post: 5779081, member: 5038"] My hopes to keep 1. No level drain 2. No 3e XP costs 3. Toning down the spellcasters 4. Races a. Removing non-biological aspects of race (only doing it fully) and making them feats, talents b. Elf/Eladrin split (not necessarily keeping Fey Step 5. Classes a. Rangers: Non spellcasting b. Shaman as a class c. Warlord (tweak healing to differentiate between magical and magical but I like the concept) 6. Sample Builds (I felt in 3e that they should have more examples of customizing the different classes using Unearthed Arcana type variants in the PHB and DMG and in the class) 7. More Hit points at first level 8. No con bonus per level to hit points 9.Heroic Tier Multi-classing 10. Magic Missile requiring a hit roll 11. Death and Dying Save, but I prefer how it worked in 3e Unearthed Arcana 12. Feywild 13. More cool things for fighters to do (But I prefer the Book of Iron Might maneuvers system so I would like to something closer to it and make fighters best at using it) 14. Background/Themes; I liked d20Modern Occupations and wanted them in D&D. In theory: Second Wind Rituals: but I would rather them be for things like Speak with Dead/demons/angels/spirits, Raise Dead, Exorcisms, Summoning Extradimensional Creatures (Demons, Devils, Spirits, Elementals), Banishing. I would also like to see them require a skill check and have consequences for failure. [/QUOTE]
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