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*Pathfinder & Starfinder
Why we need Warlords in D&DN
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<blockquote data-quote="Nemesis Destiny" data-source="post: 5781469" data-attributes="member: 98255"><p>Eye of the beholder, I guess. None of the things a warlord does seems particularly "magical" to me. Not even the "healing."</p><p></p><p>Magical healing, to me, is stuff like, "heal as though you'd spent a surge," i.e. "surgeless healing." It works even if you have no surges left. Warlords generally don't do that, but there are classes that do. Clerics, for example. Which kind of puts to bed metagame concerns about how hitting a "healing wall" by running out of surges is "immersion-breaking."</p><p></p><p>YMMV.</p><p></p><p>I wouldn't worry about forking the thread. I don't plan to continue the discussion. Trying to correct the underlying assumptions that form the basis of others' viewpoints on this topic has historically always proven futile, IME.</p><p></p><p>That said, I do get behind the idea of making Warlords a type or "build" of Fighter, as you suggest. My thoughts on that are many and varied, but one of the best reasons I can think of for consolidating classes more tightly by power source is to cut down on redundancy and options-bloat, as well as sharpening the focus of powers within a given power source.</p></blockquote><p></p>
[QUOTE="Nemesis Destiny, post: 5781469, member: 98255"] Eye of the beholder, I guess. None of the things a warlord does seems particularly "magical" to me. Not even the "healing." Magical healing, to me, is stuff like, "heal as though you'd spent a surge," i.e. "surgeless healing." It works even if you have no surges left. Warlords generally don't do that, but there are classes that do. Clerics, for example. Which kind of puts to bed metagame concerns about how hitting a "healing wall" by running out of surges is "immersion-breaking." YMMV. I wouldn't worry about forking the thread. I don't plan to continue the discussion. Trying to correct the underlying assumptions that form the basis of others' viewpoints on this topic has historically always proven futile, IME. That said, I do get behind the idea of making Warlords a type or "build" of Fighter, as you suggest. My thoughts on that are many and varied, but one of the best reasons I can think of for consolidating classes more tightly by power source is to cut down on redundancy and options-bloat, as well as sharpening the focus of powers within a given power source. [/QUOTE]
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