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<blockquote data-quote="Remathilis" data-source="post: 8908645" data-attributes="member: 7635"><p>Indeed. I've been advocating this very thing. A designer will have several choices, depending on the needs of their product. CC for just the skeleton of d20 RPG which they can use to make whole new systems. OGL for making D&D adjacent material, with the added benefit of additional resources (the SRD) and trade off of WotC gets to say no if your content would be controversial to their image. DMs Guild has even more options, but you pay royalties and agree to even more oversight. ORC will be an option for community shared systems each policed the way the OGL was. </p><p> </p><p>WotC wants greater control over how it's toys are used. It thought it could do so in a system of vassalage, but WotC quickly realized a man who says he is the king is no king. So they are giving back much with the hope that they can keep their central concern: the ability to do something against a product that could harm their brand image by association. Especially with the brand poised to be far larger than it's niche market previously. Just because their were few bad actors before doesn't mean the future will remain like that. </p><p></p><p>in the light that WotC is willing to give away lots just to regain control of the licensing of it's toys, I am willing to work with them to make sure that such powers have limits. I don't think it's a nonstarter. What used to be the OGL community will be divided across several licenses, and probably several systems. That will probably be healthier in the long term. Yes it means that things will change, eggs will be broken, and some things lost to time (in a quick comparison: how many things did we lose when Flash finally died? That's the cost of progress). But I think we may emerge stronger if we focus on checking WotC's power rather than demanding they change nothing.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 8908645, member: 7635"] Indeed. I've been advocating this very thing. A designer will have several choices, depending on the needs of their product. CC for just the skeleton of d20 RPG which they can use to make whole new systems. OGL for making D&D adjacent material, with the added benefit of additional resources (the SRD) and trade off of WotC gets to say no if your content would be controversial to their image. DMs Guild has even more options, but you pay royalties and agree to even more oversight. ORC will be an option for community shared systems each policed the way the OGL was. WotC wants greater control over how it's toys are used. It thought it could do so in a system of vassalage, but WotC quickly realized a man who says he is the king is no king. So they are giving back much with the hope that they can keep their central concern: the ability to do something against a product that could harm their brand image by association. Especially with the brand poised to be far larger than it's niche market previously. Just because their were few bad actors before doesn't mean the future will remain like that. in the light that WotC is willing to give away lots just to regain control of the licensing of it's toys, I am willing to work with them to make sure that such powers have limits. I don't think it's a nonstarter. What used to be the OGL community will be divided across several licenses, and probably several systems. That will probably be healthier in the long term. Yes it means that things will change, eggs will be broken, and some things lost to time (in a quick comparison: how many things did we lose when Flash finally died? That's the cost of progress). But I think we may emerge stronger if we focus on checking WotC's power rather than demanding they change nothing. [/QUOTE]
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