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<blockquote data-quote="Staffan" data-source="post: 8909190" data-attributes="member: 907"><p>The obvious one is that an RPG thrives on having a lot of support, but making those support products is less profitable than selling core books. The OGL arrangement allows 3PPs (with less overhead, and less demands for excessive profit than Wizards has) to make these support products, while still having those products drive PHB sales.</p><p></p><p>Even the stuff that's more distant from D&D keeps players in D&D's "orbit". A group interested in trying on a science-fiction RPG might be more likely to try out the 5e-based Esper Genesis or the 3e-based Starfinder rather than e.g. the Trinity Continuum or Star Wars with its funky dice, and that means they're more likely to return to D&D afterward. Ryan Dancey even opined that Pathfinder was helpful to Wizards overall, because it acted as a reservoir for dissatisfied D&D players during the days of 4e, leaving them primed to return when 5e was released instead of wandering off to other games or leaving the hobby entirely.</p></blockquote><p></p>
[QUOTE="Staffan, post: 8909190, member: 907"] The obvious one is that an RPG thrives on having a lot of support, but making those support products is less profitable than selling core books. The OGL arrangement allows 3PPs (with less overhead, and less demands for excessive profit than Wizards has) to make these support products, while still having those products drive PHB sales. Even the stuff that's more distant from D&D keeps players in D&D's "orbit". A group interested in trying on a science-fiction RPG might be more likely to try out the 5e-based Esper Genesis or the 3e-based Starfinder rather than e.g. the Trinity Continuum or Star Wars with its funky dice, and that means they're more likely to return to D&D afterward. Ryan Dancey even opined that Pathfinder was helpful to Wizards overall, because it acted as a reservoir for dissatisfied D&D players during the days of 4e, leaving them primed to return when 5e was released instead of wandering off to other games or leaving the hobby entirely. [/QUOTE]
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