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<blockquote data-quote="FormerLurker" data-source="post: 8910776" data-attributes="member: 7031660"><p>There's a difference between "believing" and "accepting."</p><p>They're going to do it. They're not going to change their mind. They're willing to give the fans the benefit of the doubt and listen to some feedback, but don't believe for a second that this is going to end in any way other than the OGL 1.0a going away and the new OGL replacing it. They're hoping they can convince the majority of holdouts that the new license can be made to work.... but if they can't then the people complaining are a replaceable number of gamers. And by taking feedback and holding up the changes, they can spin the survey & its numbers to sell this as a success. </p><p></p><p>So we can either struggle endlessly against an unwinnable battle, wasting our time and effort on a hopeless fight. </p><p>Or we can work with them and make the final product better, winning the war. </p><p></p><p>Because what's the actual goal? It's not "<em>preserve the 1.0a</em>" Not really. It's protect 3rd Party Publishers, small publishers, and Open Gaming. And if we work at it, we can achieve that goal with WotC and the new license, ensuring the next generation of 3PP and small gaming studios has a chance.</p></blockquote><p></p>
[QUOTE="FormerLurker, post: 8910776, member: 7031660"] There's a difference between "believing" and "accepting." They're going to do it. They're not going to change their mind. They're willing to give the fans the benefit of the doubt and listen to some feedback, but don't believe for a second that this is going to end in any way other than the OGL 1.0a going away and the new OGL replacing it. They're hoping they can convince the majority of holdouts that the new license can be made to work.... but if they can't then the people complaining are a replaceable number of gamers. And by taking feedback and holding up the changes, they can spin the survey & its numbers to sell this as a success. So we can either struggle endlessly against an unwinnable battle, wasting our time and effort on a hopeless fight. Or we can work with them and make the final product better, winning the war. Because what's the actual goal? It's not "[I]preserve the 1.0a[/I]" Not really. It's protect 3rd Party Publishers, small publishers, and Open Gaming. And if we work at it, we can achieve that goal with WotC and the new license, ensuring the next generation of 3PP and small gaming studios has a chance. [/QUOTE]
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