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<blockquote data-quote="gamerprinter" data-source="post: 8911790" data-attributes="member: 50895"><p>Not that I'm necessarily fixing the Spelljammer setting problem, since I'm publishing under One D&D at the DM's Guild and among their publishing guidelines is not creating full settings. But I am creating one Wildspace system, which is allowed content. Because I also publish 3PP for Starfinder, and my most recent release is <a href="https://www.drivethrurpg.com/product/378044/The-Planet-Builder?src=hottest_filtered" target="_blank"><strong>The Planet Builder</strong></a>, with the help of an astrophysicist in it's design, is a set of tables and a planet point system allowing users to design entire, scientifically viable, star systems and their stat block, with rules allowing you to grow your system</p><p>as a setting over time. Though designed for Starfinder, it's generic enough to be usable in any space based game. </p><p></p><p>So I borrowed the stat block framework from that release, and linked to Spelljammer coming release. I created a trinary star system, where one of the stars went nova and became both a massive nebula and stellar nursury. The nova also pushed Hawk the smaller star system into the Peregrine star system so that the outer orbits overlap and collisions have already happened and may happen again for potential localized apocalyses. Together the 2 star systems consist of 11 inhabited planets, moons or asteroid clusters, and 7 separate race/cultures. The greater nebula provides an expansive "wilderness area" the size of 5 Wildspace systems combined. It's a complete mini-setting, within the larger Spelljammer setting. (Yes, this is 3PP, not first party, but we 3PP can improve the setting - just sayin').</p><p></p><p>I think that's my purpose as 3PP, first party can only go so far with their creativity to maintain as sense of unity, so it's the 3PP that finishes the rest off, where first party does not go...</p></blockquote><p></p>
[QUOTE="gamerprinter, post: 8911790, member: 50895"] Not that I'm necessarily fixing the Spelljammer setting problem, since I'm publishing under One D&D at the DM's Guild and among their publishing guidelines is not creating full settings. But I am creating one Wildspace system, which is allowed content. Because I also publish 3PP for Starfinder, and my most recent release is [URL='https://www.drivethrurpg.com/product/378044/The-Planet-Builder?src=hottest_filtered'][B]The Planet Builder[/B][/URL], with the help of an astrophysicist in it's design, is a set of tables and a planet point system allowing users to design entire, scientifically viable, star systems and their stat block, with rules allowing you to grow your system as a setting over time. Though designed for Starfinder, it's generic enough to be usable in any space based game. So I borrowed the stat block framework from that release, and linked to Spelljammer coming release. I created a trinary star system, where one of the stars went nova and became both a massive nebula and stellar nursury. The nova also pushed Hawk the smaller star system into the Peregrine star system so that the outer orbits overlap and collisions have already happened and may happen again for potential localized apocalyses. Together the 2 star systems consist of 11 inhabited planets, moons or asteroid clusters, and 7 separate race/cultures. The greater nebula provides an expansive "wilderness area" the size of 5 Wildspace systems combined. It's a complete mini-setting, within the larger Spelljammer setting. (Yes, this is 3PP, not first party, but we 3PP can improve the setting - just sayin'). I think that's my purpose as 3PP, first party can only go so far with their creativity to maintain as sense of unity, so it's the 3PP that finishes the rest off, where first party does not go... [/QUOTE]
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