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<blockquote data-quote="raniE" data-source="post: 8911795" data-attributes="member: 6950907"><p>Yes, and not just kept people playing but brought more people in and then kept them trapped in the D&D/D20 ecosystem. That was the whole plan. By allowing other companies to use the core rules, you make them support your product. This gives you a lot more content without having to pay for it. That content was always going to sell less than the core books and would essentially be marketing for the core books, especially the PHB. Without the OGL, if you want to play something other than the standard D&D experience, and you don't feel like adapting D&D to do it on your own, you need to go out and find a different game. That will lead you to discover that there are all kinds of different games, that most of them are cheaper than D&D and thus move you out of the D&D bubble. When you introduce someone new to RPGs, you're then likely to use one of those different games, maybe one that suits that person's sensibilities better. If you feel like going back to play some "standard fantasy" are you going to go to D&D? Or are you perhaps going RuneQuest, Magic World, Mythras, GURPS Fantasy, Fantasy HERO, The Fantasy Trip, Dragonbane, Warhammer Fantasy Roleplay, Forbidden Lands, Savage Worlds etc?</p><p></p><p>With the OGL on the other hand, you don't have to go out and learn a new system to play something different. You can just pick up a third party product and so stay in the D&D/D20 bubble. When you introduce someone new to RPGs you're then going to be introducing them to D&D/D20. When/if you feel like going back to "standard fantasy" you're going to go and play some D&D. </p><p></p><p>So yeah, having all that third party support is absolutely what has let D&D dominate. Lose it and it is going to lose market share.</p></blockquote><p></p>
[QUOTE="raniE, post: 8911795, member: 6950907"] Yes, and not just kept people playing but brought more people in and then kept them trapped in the D&D/D20 ecosystem. That was the whole plan. By allowing other companies to use the core rules, you make them support your product. This gives you a lot more content without having to pay for it. That content was always going to sell less than the core books and would essentially be marketing for the core books, especially the PHB. Without the OGL, if you want to play something other than the standard D&D experience, and you don't feel like adapting D&D to do it on your own, you need to go out and find a different game. That will lead you to discover that there are all kinds of different games, that most of them are cheaper than D&D and thus move you out of the D&D bubble. When you introduce someone new to RPGs, you're then likely to use one of those different games, maybe one that suits that person's sensibilities better. If you feel like going back to play some "standard fantasy" are you going to go to D&D? Or are you perhaps going RuneQuest, Magic World, Mythras, GURPS Fantasy, Fantasy HERO, The Fantasy Trip, Dragonbane, Warhammer Fantasy Roleplay, Forbidden Lands, Savage Worlds etc? With the OGL on the other hand, you don't have to go out and learn a new system to play something different. You can just pick up a third party product and so stay in the D&D/D20 bubble. When you introduce someone new to RPGs you're then going to be introducing them to D&D/D20. When/if you feel like going back to "standard fantasy" you're going to go and play some D&D. So yeah, having all that third party support is absolutely what has let D&D dominate. Lose it and it is going to lose market share. [/QUOTE]
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