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<blockquote data-quote="The Stray" data-source="post: 8912337" data-attributes="member: 21691"><p>They were thinking "That's not money <em>we're</em> getting. <em>We</em> should get a piece. <em>We</em> should have more control."</p><p></p><p>It's the same thinking that lead to Gleemax. They saw all these social networks rising, and through "<em>We</em> should have a piece of that." And found out the hard way that social media platforms are hard to build.</p><p></p><p>They've tried the Walled Garden approach with 4e and the GSL, with all these big plans for digital that came to naught. And while I'm sure the tragedy that sunk the 4e VTT and Character Builder was a massive part of derailing those plans, I'm not sure they'd have worked even if it hadn't happened. Even the people who <em>like</em> 4e mention that it feels very different from "regular" D&D, and they constantly alienated fans by changing the lore of old settings to fit with their new paradigm.</p><p></p><p>And now we have a CEO from a computer games background, whose surrounded himself with executives that share that background, and not a one of them actually knows their audience. So they don't <em>see</em> Critical Role as free advertising, they see Live Plays as leeches on their product and wonder why they aren't getting paid.</p></blockquote><p></p>
[QUOTE="The Stray, post: 8912337, member: 21691"] They were thinking "That's not money [I]we're[/I] getting. [I]We[/I] should get a piece. [I]We[/I] should have more control." It's the same thinking that lead to Gleemax. They saw all these social networks rising, and through "[I]We[/I] should have a piece of that." And found out the hard way that social media platforms are hard to build. They've tried the Walled Garden approach with 4e and the GSL, with all these big plans for digital that came to naught. And while I'm sure the tragedy that sunk the 4e VTT and Character Builder was a massive part of derailing those plans, I'm not sure they'd have worked even if it hadn't happened. Even the people who [I]like[/I] 4e mention that it feels very different from "regular" D&D, and they constantly alienated fans by changing the lore of old settings to fit with their new paradigm. And now we have a CEO from a computer games background, whose surrounded himself with executives that share that background, and not a one of them actually knows their audience. So they don't [I]see[/I] Critical Role as free advertising, they see Live Plays as leeches on their product and wonder why they aren't getting paid. [/QUOTE]
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