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Why were Action Points changed from 3e to 4e?
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<blockquote data-quote="Sir Osis of Liver" data-source="post: 4648247" data-attributes="member: 2427"><p>Same here. I think the problem is, and i've seen this with some of the people i've gamed with, that not everyone became familiar enough with the rules and never looked past getting that + 1d6. Because of that the other options, such as taking an extra action, feat emulation, and the other uses get over looked.</p><p></p><p>Also i've never had too much trouble figuring the approximate ac of an opponant during game play. At least close enough to tell if the extra die could be worth while. Also in 3e they weren't just limited to being useful in combat like the deflaited 4e version.</p><p></p><p>Someone also pointed out the hoarding effect, and to tell the truth i have seen that happen, but again it seems like it's usually the same people that never get past the +d6 to the die roll thing.</p><p></p><p>I haven't had much 4e play, but i really don't think the featsfor humans that add to AP use are really all that worth it either. The concept is cool, but really when you boil it down you're getting a decient bonus, but your lucky if you get to use it more then once a session. I think i'd rather have weapon focus, it's a much smaller bonus but at least it's always there. </p><p></p><p>I also greatly dislike the rest back to one after a rest. If you are careful enough with your rescources to hit a milestone and get an extra AP you should get to use it, but in stead it seems like in most cases you are so worn down by then that you will probably choose to rest in stead of forgeing on just so you can make an extra attack in the next combat.</p></blockquote><p></p>
[QUOTE="Sir Osis of Liver, post: 4648247, member: 2427"] Same here. I think the problem is, and i've seen this with some of the people i've gamed with, that not everyone became familiar enough with the rules and never looked past getting that + 1d6. Because of that the other options, such as taking an extra action, feat emulation, and the other uses get over looked. Also i've never had too much trouble figuring the approximate ac of an opponant during game play. At least close enough to tell if the extra die could be worth while. Also in 3e they weren't just limited to being useful in combat like the deflaited 4e version. Someone also pointed out the hoarding effect, and to tell the truth i have seen that happen, but again it seems like it's usually the same people that never get past the +d6 to the die roll thing. I haven't had much 4e play, but i really don't think the featsfor humans that add to AP use are really all that worth it either. The concept is cool, but really when you boil it down you're getting a decient bonus, but your lucky if you get to use it more then once a session. I think i'd rather have weapon focus, it's a much smaller bonus but at least it's always there. I also greatly dislike the rest back to one after a rest. If you are careful enough with your rescources to hit a milestone and get an extra AP you should get to use it, but in stead it seems like in most cases you are so worn down by then that you will probably choose to rest in stead of forgeing on just so you can make an extra attack in the next combat. [/QUOTE]
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Why were Action Points changed from 3e to 4e?
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