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<blockquote data-quote="small pumpkin man" data-source="post: 4052374" data-attributes="member: 57910"><p>That. </p><p></p><p>Also, the races fit into what we were using already, the cosmology is much better, I think merely that fact that the writers are actually interested in the fluff they're creating gives it much more life than anything I remember seeing in the 3.x non-setting books.</p><p></p><p>And all the stuff for easier GMing, the explicit math, the simpler NPCs, the fact that monsters seem to have actual tactical abilities as opposed to none, or 5 that are worthless and three that are "boom, I win", the fact that I wont have to time my adventures to make sure the classes with per day vs the ones with no powers are balanced, the fact that they're actually trying to balance the game, as opposed to intentionally putting system mastery or just not caring, durations that aren't rounds, high and low level play that doesn't play like a completely different game (one which in 3.x I'm not that interested in playing).</p><p></p><p>I mean, sure, I don't actually know if it's going to be that great, but the main point is I enjoy playing 3.x but I see a lot of problems with it, problems 4e appears to be fixing, and I'm certainly willing to shell out $80-100 dollars to give that a shot.</p></blockquote><p></p>
[QUOTE="small pumpkin man, post: 4052374, member: 57910"] That. Also, the races fit into what we were using already, the cosmology is much better, I think merely that fact that the writers are actually interested in the fluff they're creating gives it much more life than anything I remember seeing in the 3.x non-setting books. And all the stuff for easier GMing, the explicit math, the simpler NPCs, the fact that monsters seem to have actual tactical abilities as opposed to none, or 5 that are worthless and three that are "boom, I win", the fact that I wont have to time my adventures to make sure the classes with per day vs the ones with no powers are balanced, the fact that they're actually trying to balance the game, as opposed to intentionally putting system mastery or just not caring, durations that aren't rounds, high and low level play that doesn't play like a completely different game (one which in 3.x I'm not that interested in playing). I mean, sure, I don't actually know if it's going to be that great, but the main point is I enjoy playing 3.x but I see a lot of problems with it, problems 4e appears to be fixing, and I'm certainly willing to shell out $80-100 dollars to give that a shot. [/QUOTE]
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