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Why WILL you switch?
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<blockquote data-quote="Dragonblade" data-source="post: 4052672" data-attributes="member: 2804"><p>I'm switching because they are fixing pretty much everything I ever disliked about 3e D&D, and doing a bunch of stuff that I think is just darn cool. Such as:</p><p></p><p>No more level drain</p><p>No more multi-classing penalties</p><p>Multi-classing that works (i.e. multi-classed characters that don't end up sucking at both classes)</p><p>Per encounter powers</p><p>At will powers (Wizards no longer need crossbows)</p><p>All classes equally balanced at all levels with cool stuff to do every level</p><p>Removal or editing of game breaking effects like Scry (Though I haven't seen details yet)</p><p>No XP cost for magic items</p><p>Wands that boost a caster's magical attack roll (I love the Harry Potter feel of this)</p><p>NPC/Monster guidelines that flat out tell me what their stats should like at a given level. No more building things up by adding levels or monster hit dice (i.e. No more DM homework)</p><p>Consistency and uniformity in character level, spell/power level, monster level, magic item level</p><p>No more Vancian magic</p><p>New death and dying rules</p><p>Epic included in core</p><p>Retraining rules in core (i.e. no more need to plan character advancement from 1-30 in advance)</p><p>SW Saga style skills</p><p>Saves as Defenses</p><p>Reduced magic item dependence</p><p></p><p>However, its not all roses and sunshine. A few things I dislike based on what I've heard and may dislike in 4e depending on how they are implemented:</p><p></p><p>Level based action points - I dislike them in Eberron and in SW Saga. The whole notion of a character resource that I "use or lose" before gaining my next level really rubs me the wrong way.</p><p></p><p>Character advancement abruptly ending at level 30 - I understand that the game gets wonky once numeric bonuses exceed a certain number. We saw that with 3e and epic levels. I'm ok with it if the retraining rules can still apply to a level 30 character such that the character can continue to evolve in some way even if their numeric bonuses stop advancing. But I hate systems where your character reaches a point and just stops. Frozen forever. Even worse if character advancement ceases but yet something like action points still depend on level advancement to be refreshed. I absolutely DESPISE how this happens in SW Saga. So, if a level 20 Jedi uses up all their force points, then they are just stuck forever with no possible way of ever regaining them except for DM fiat?? That's crap. Yes, I know there is a talent or Force Technique that lets you recover force points but what if you don't take that? Its still crap.</p><p></p><p>No refresh mechanic for per encounter powers - I'd prefer it if per encounter powers did have some sort of in combat refresh even if its something like a full round action to recover one power. But I'll withhold judgement until I see the system as a whole. As a side note to this, I hope that they don't arbitrarily rule that power encounter powers cannot be used outside of combat. They should build and balance the game with the assumption that out of combat, per encounter powers essentially become at will powers.</p></blockquote><p></p>
[QUOTE="Dragonblade, post: 4052672, member: 2804"] I'm switching because they are fixing pretty much everything I ever disliked about 3e D&D, and doing a bunch of stuff that I think is just darn cool. Such as: No more level drain No more multi-classing penalties Multi-classing that works (i.e. multi-classed characters that don't end up sucking at both classes) Per encounter powers At will powers (Wizards no longer need crossbows) All classes equally balanced at all levels with cool stuff to do every level Removal or editing of game breaking effects like Scry (Though I haven't seen details yet) No XP cost for magic items Wands that boost a caster's magical attack roll (I love the Harry Potter feel of this) NPC/Monster guidelines that flat out tell me what their stats should like at a given level. No more building things up by adding levels or monster hit dice (i.e. No more DM homework) Consistency and uniformity in character level, spell/power level, monster level, magic item level No more Vancian magic New death and dying rules Epic included in core Retraining rules in core (i.e. no more need to plan character advancement from 1-30 in advance) SW Saga style skills Saves as Defenses Reduced magic item dependence However, its not all roses and sunshine. A few things I dislike based on what I've heard and may dislike in 4e depending on how they are implemented: Level based action points - I dislike them in Eberron and in SW Saga. The whole notion of a character resource that I "use or lose" before gaining my next level really rubs me the wrong way. Character advancement abruptly ending at level 30 - I understand that the game gets wonky once numeric bonuses exceed a certain number. We saw that with 3e and epic levels. I'm ok with it if the retraining rules can still apply to a level 30 character such that the character can continue to evolve in some way even if their numeric bonuses stop advancing. But I hate systems where your character reaches a point and just stops. Frozen forever. Even worse if character advancement ceases but yet something like action points still depend on level advancement to be refreshed. I absolutely DESPISE how this happens in SW Saga. So, if a level 20 Jedi uses up all their force points, then they are just stuck forever with no possible way of ever regaining them except for DM fiat?? That's crap. Yes, I know there is a talent or Force Technique that lets you recover force points but what if you don't take that? Its still crap. No refresh mechanic for per encounter powers - I'd prefer it if per encounter powers did have some sort of in combat refresh even if its something like a full round action to recover one power. But I'll withhold judgement until I see the system as a whole. As a side note to this, I hope that they don't arbitrarily rule that power encounter powers cannot be used outside of combat. They should build and balance the game with the assumption that out of combat, per encounter powers essentially become at will powers. [/QUOTE]
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