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<blockquote data-quote="kennew142" data-source="post: 4052905" data-attributes="member: 18490"><p>I started with OD&D (white box) in 1978, then moved to AD&D in 1980. I played (and ran) 2e intermittently, but flirted with HERO, Runequest and GURPS for most of the 1990s. I even spent some time on the convention circuit running demos of GURPS (it's how I got anout 1/4 of my collection). 3e brought me back to D&D full time. It seemed to fix so many problems I had with earlier editions. I didn't think too much about the over-crunchiness of the rules at the time (I was coming from GURPS after all), but I had begun to feel oppressed by the mechanics of 3e witin the last few years. </p><p></p><p>I was considering running a heavily houseruled version of basic D&D (which I had read and played, but never run), when the 4e announcement came out. I was angry at first, but then checked out Bo9S and SWSE (and I HATE all things Star Wars!). I fell in love with what appears to be direction of 4e. I have liked most of the fluff we've seen and almost all of the mechanics. The only real exception has been the level limit on rings (although I may ignore that) and the 1-1-1-1 diagonals. We're going to give that one a try for a while in our various games and see how it plays out.</p><p></p><p>My group is definitely going to 4e.</p><p></p><p>1) We like the feel and what we've seen of the mechanics.</p><p></p><p>2) We want to teach our children the newest version of the game so that they will be more likely to be able to play with their friends.</p><p></p><p>3) We have grown very dissatisfied with 3e, especially with high level play.</p><p></p><p>4) We go to a lot of conventions and want to be able to run/play easily.</p><p></p><p>5) As fate would have it, all but one of our many D&D 3e campaign were reaching a natural concluding point at the same time. Most will be done before 4e comes out; the remainder shortly thereafter.</p></blockquote><p></p>
[QUOTE="kennew142, post: 4052905, member: 18490"] I started with OD&D (white box) in 1978, then moved to AD&D in 1980. I played (and ran) 2e intermittently, but flirted with HERO, Runequest and GURPS for most of the 1990s. I even spent some time on the convention circuit running demos of GURPS (it's how I got anout 1/4 of my collection). 3e brought me back to D&D full time. It seemed to fix so many problems I had with earlier editions. I didn't think too much about the over-crunchiness of the rules at the time (I was coming from GURPS after all), but I had begun to feel oppressed by the mechanics of 3e witin the last few years. I was considering running a heavily houseruled version of basic D&D (which I had read and played, but never run), when the 4e announcement came out. I was angry at first, but then checked out Bo9S and SWSE (and I HATE all things Star Wars!). I fell in love with what appears to be direction of 4e. I have liked most of the fluff we've seen and almost all of the mechanics. The only real exception has been the level limit on rings (although I may ignore that) and the 1-1-1-1 diagonals. We're going to give that one a try for a while in our various games and see how it plays out. My group is definitely going to 4e. 1) We like the feel and what we've seen of the mechanics. 2) We want to teach our children the newest version of the game so that they will be more likely to be able to play with their friends. 3) We have grown very dissatisfied with 3e, especially with high level play. 4) We go to a lot of conventions and want to be able to run/play easily. 5) As fate would have it, all but one of our many D&D 3e campaign were reaching a natural concluding point at the same time. Most will be done before 4e comes out; the remainder shortly thereafter. [/QUOTE]
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