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<blockquote data-quote="Fieari" data-source="post: 4053966" data-attributes="member: 16221"><p>I never had troubles with the 15 minute workday as usually depicted, in that, I know how to keep the pressure on my players. But that just ran me into another related problem.</p><p></p><p>3.x combat is balanced such that the first three encounters of the day are cakewalks, and the fourth is the only one the really challenges the players. The fifth is nearly impossible, and not much fun.</p><p></p><p>My players don't get a fifteen minute workday, <em>but they wish they did</em>. The monsters keep hounding them, and they run out of resources, and for plot reasons, I can't let up on them... but they need to rest or combat is no fun anymore!</p><p></p><p>Furthermore, those first fights where the party has resources? They're too easy.</p><p></p><p>What I often end up doing, is arranging plots so that they only ever come across one monster per day, and that monster is a big nasty strong thing that takes up everything they've got right from the get go. But the game isn't balanced like that, so they've gotten used to the idea that the monsters I pit them against make almost every save, and they are going to fail almost every save. Which pushes them towards the WotC CharOp board for builds just to keep competitive, and we enter into an arms race that they can't win, since I'm the DM... and yet, it's not that I don't want them to win, I just want them to have FUN!</p><p></p><p>Frustrating enough that I've given up on 3.5e for a while. Waiting for 4e EAGERLY.</p><p></p><p>Other bonuses? Sane epic-level rules (I'm a follower of Upper_Krust, after all). Defined roles with different power sources for thematic reasons. Charlie Brown Christmas Tree. Options built into the rules (want even less magic items? Give inherent bonuses!) The list goes on.</p><p></p><p>Things I'm wary about? The flavor of ability names isn't generic and descriptive enough for me. I'm very utilitarian when it comes to ability names. I'm uncomfortable with the fact that it'll be harder to allow a player to play as a monster race, but I'm sure U_K and/or others will be able to find a way to unify the monster and PC rules to make them playable. I also despise the notion of 1-1-1-1 diagonal movement (as I've mentioned in the relevant thread), but that an easy house rule too, so it won't stop me from buying, I'll just be unhappy it's there.</p></blockquote><p></p>
[QUOTE="Fieari, post: 4053966, member: 16221"] I never had troubles with the 15 minute workday as usually depicted, in that, I know how to keep the pressure on my players. But that just ran me into another related problem. 3.x combat is balanced such that the first three encounters of the day are cakewalks, and the fourth is the only one the really challenges the players. The fifth is nearly impossible, and not much fun. My players don't get a fifteen minute workday, [i]but they wish they did[/i]. The monsters keep hounding them, and they run out of resources, and for plot reasons, I can't let up on them... but they need to rest or combat is no fun anymore! Furthermore, those first fights where the party has resources? They're too easy. What I often end up doing, is arranging plots so that they only ever come across one monster per day, and that monster is a big nasty strong thing that takes up everything they've got right from the get go. But the game isn't balanced like that, so they've gotten used to the idea that the monsters I pit them against make almost every save, and they are going to fail almost every save. Which pushes them towards the WotC CharOp board for builds just to keep competitive, and we enter into an arms race that they can't win, since I'm the DM... and yet, it's not that I don't want them to win, I just want them to have FUN! Frustrating enough that I've given up on 3.5e for a while. Waiting for 4e EAGERLY. Other bonuses? Sane epic-level rules (I'm a follower of Upper_Krust, after all). Defined roles with different power sources for thematic reasons. Charlie Brown Christmas Tree. Options built into the rules (want even less magic items? Give inherent bonuses!) The list goes on. Things I'm wary about? The flavor of ability names isn't generic and descriptive enough for me. I'm very utilitarian when it comes to ability names. I'm uncomfortable with the fact that it'll be harder to allow a player to play as a monster race, but I'm sure U_K and/or others will be able to find a way to unify the monster and PC rules to make them playable. I also despise the notion of 1-1-1-1 diagonal movement (as I've mentioned in the relevant thread), but that an easy house rule too, so it won't stop me from buying, I'll just be unhappy it's there. [/QUOTE]
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