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<blockquote data-quote="TwinBahamut" data-source="post: 4054539" data-attributes="member: 32536"><p>3E was a pain in the neck to DM for, and it looks like 4E is going to improve upon that.</p><p></p><p>For the most part, I like the cosmology changes.</p><p></p><p>The basic game mechanics and math of 4E look a lot cleaner, simpler, and better designed, not to mention more transparent to players and DMs.</p><p></p><p>The magic item system is an improvement.</p><p></p><p>5 vs 4 combats seem like they would be more fun than 5 vs 1 combat.</p><p></p><p>Races and Monsters have more design freedom.</p><p></p><p>I like the idea of Paragon Paths and Epic Destinies</p><p></p><p>I like Fighters being able to fight differently based on weapon choice, and I like Wizard Implements and Traditions.</p><p></p><p>Really, other than a few minor complaints and legacy issues that seem to be popping up now and then, 4E seems to be a complete improvement over 3E so far.</p></blockquote><p></p>
[QUOTE="TwinBahamut, post: 4054539, member: 32536"] 3E was a pain in the neck to DM for, and it looks like 4E is going to improve upon that. For the most part, I like the cosmology changes. The basic game mechanics and math of 4E look a lot cleaner, simpler, and better designed, not to mention more transparent to players and DMs. The magic item system is an improvement. 5 vs 4 combats seem like they would be more fun than 5 vs 1 combat. Races and Monsters have more design freedom. I like the idea of Paragon Paths and Epic Destinies I like Fighters being able to fight differently based on weapon choice, and I like Wizard Implements and Traditions. Really, other than a few minor complaints and legacy issues that seem to be popping up now and then, 4E seems to be a complete improvement over 3E so far. [/QUOTE]
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