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Why wimpy SLING damage and range?
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<blockquote data-quote="Dorian_Grey" data-source="post: 7150135" data-attributes="member: 6801878"><p>This is one of the reasons I loved weapon proficiencies from 2nd Edition. Sure, you could use any weapon you wanted at a slight (for fighters) or severe (for wizards, clerics and rogues) disadvantage on to hit rolls. But that is more accurate. Using a weapon you're not trained on is hard, and weapons DO require training. Even rifles require SOME training for the user to be effective. Not as much as a sling or longbow, but still something. Fighters, with specialization, could become even more deadly with higher rates of fire (3/2 for specialization and a +1 to hit bonus). </p><p></p><p>It helps with these kinds of problems. Heck even if you just did something like this:</p><p></p><p><strong>Weapon Proficiency: </strong>Using a weapon and using a weapon as effectively as possible are two different things. Most people have some training in at least one kind of weapon, enough to be considered proficient:</p><p></p><ul> <li data-xf-list-type="ul"><strong>One Weapon Proficiency:</strong> Sorcerer, Wizard</li> <li data-xf-list-type="ul"><strong>Two Weapon Proficienies:</strong> Warlock, Rogue, Cleric, Druid, Bard</li> <li data-xf-list-type="ul"><strong>Three Weapon Proficiencies:</strong> Barbarian, Paladin, Ranger</li> <li data-xf-list-type="ul"><strong>Four Weapon Proficiencies:</strong> Fighter</li> </ul><p></p><p>Anyone can use a simple weapon. Martial weapons being used without proficiency have a -1 to hit penalty. Proficiency grants a +1 to hit bonus. Fighters can use two weapon proficiencies on one weapon to become specialized. They gain advantage on the attack rolls with that weapon.</p><p></p><p><em>Clarification</em></p><p>Monks would gain proficiency in unarmed combat obviously, and a monk weapon of their choice. Other restrictions from things like weapon list still apply. Then you could add "bonus weapon proficiency: Sling" to halflings. Additionally, Warlocks with the weapon pact would get that weapon and proficiency in the weapon as well. </p><p></p><p>Finally, I'm not a huge fan of 5e weapons at all, and feel that speed factors and Rate of Fire should be added to them. I'm actually working on that right now LOL <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Dorian_Grey, post: 7150135, member: 6801878"] This is one of the reasons I loved weapon proficiencies from 2nd Edition. Sure, you could use any weapon you wanted at a slight (for fighters) or severe (for wizards, clerics and rogues) disadvantage on to hit rolls. But that is more accurate. Using a weapon you're not trained on is hard, and weapons DO require training. Even rifles require SOME training for the user to be effective. Not as much as a sling or longbow, but still something. Fighters, with specialization, could become even more deadly with higher rates of fire (3/2 for specialization and a +1 to hit bonus). It helps with these kinds of problems. Heck even if you just did something like this: [B]Weapon Proficiency: [/B]Using a weapon and using a weapon as effectively as possible are two different things. Most people have some training in at least one kind of weapon, enough to be considered proficient: [LIST] [*][B]One Weapon Proficiency:[/B] Sorcerer, Wizard [*][B]Two Weapon Proficienies:[/B] Warlock, Rogue, Cleric, Druid, Bard [*][B]Three Weapon Proficiencies:[/B] Barbarian, Paladin, Ranger [*][B]Four Weapon Proficiencies:[/B] Fighter [/LIST] Anyone can use a simple weapon. Martial weapons being used without proficiency have a -1 to hit penalty. Proficiency grants a +1 to hit bonus. Fighters can use two weapon proficiencies on one weapon to become specialized. They gain advantage on the attack rolls with that weapon. [I]Clarification[/I] Monks would gain proficiency in unarmed combat obviously, and a monk weapon of their choice. Other restrictions from things like weapon list still apply. Then you could add "bonus weapon proficiency: Sling" to halflings. Additionally, Warlocks with the weapon pact would get that weapon and proficiency in the weapon as well. Finally, I'm not a huge fan of 5e weapons at all, and feel that speed factors and Rate of Fire should be added to them. I'm actually working on that right now LOL :) [/QUOTE]
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Why wimpy SLING damage and range?
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