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Why wimpy SLING damage and range?
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<blockquote data-quote="Pranqstr" data-source="post: 7150152" data-attributes="member: 6890806"><p>Leading edge games had a system out years ago, where each weapon had a power and penetration, and you cross referenced it with the AC. The system was probably much more realistic than 1d4,1d6, 1d8, but the system wasn't much fun to play because it was a lot of looking tables up.</p><p></p><p> Okay,I took a hit to the left upper chest and with the penetration of 2.1, and power, well, i'm dead again.</p><p></p><p> Iron crown enterprises (ICE) had a similar system which had individual weapons on a table, but all ICE did was repeat damage 4 times (with some variation, ), if the weapon had other attack methods. Like an axe could have a flat head and used as a hammer, and it referenced a critical level( A being least damaging and E being worst), and which damage ttable to reference - Slashing (S), puncture (P), crush (K). So, 8AS means 8 damage and roll on the A slash table. What fun. </p><p></p><p>Where is the slash table? Oh, there it is, I rolled a 66, 12 more damage and damaged his elbow, he is at -25%, and bleeding at 3 hits/rd.</p><p></p><p>I like the ICE system, but the roll a 1d8 and add modifiers is easier. The D&D system may not be realistic, but it is faster and easier to learn and does the job (and you usually don't have to worry about having a character go from 60hp to zero in 1 attack).</p><p></p><p>I do think there is truth to the idea players will want martial weapons instead of simple weapons, if available. Well, most anyway. But I like to be unique. everyone can pick a long sword or battle axe, but what about the flail or pick or hammer? I've noticed most magic is not geared to the less common weapons. Yes, less common means, less likely to be magicked. I get that. But it seems in most fantasy areas weapons are the same. The Zulus (okay, they were stone age ) had much different weapons than the Japanese, who had different weapons than the French. But most of the world had club (which again, went from a 1d6 in earlier systems to 1d4 in 5e), dagger, staff and sling. There could be some truth to damage reduced so magic users (wizards/sorcerers) do less damage, but 5e, has the damaging dealing classes doing damage by spells or effect - Rogues back stab, paladin's smite, fighter's action surge and improved critical. 1d4 vs 1d6 isn't really significant in this case. And the damage dealing classes are built to deal damage, rarely will a magic user have a 16 STR or DEX to deal extra damage. And if the magic user is fighting with weapons, the magic user and probably party is screwed, as he should be casting spells and cantrips (which deal better damage than a 1d6 anyway).</p></blockquote><p></p>
[QUOTE="Pranqstr, post: 7150152, member: 6890806"] Leading edge games had a system out years ago, where each weapon had a power and penetration, and you cross referenced it with the AC. The system was probably much more realistic than 1d4,1d6, 1d8, but the system wasn't much fun to play because it was a lot of looking tables up. Okay,I took a hit to the left upper chest and with the penetration of 2.1, and power, well, i'm dead again. Iron crown enterprises (ICE) had a similar system which had individual weapons on a table, but all ICE did was repeat damage 4 times (with some variation, ), if the weapon had other attack methods. Like an axe could have a flat head and used as a hammer, and it referenced a critical level( A being least damaging and E being worst), and which damage ttable to reference - Slashing (S), puncture (P), crush (K). So, 8AS means 8 damage and roll on the A slash table. What fun. Where is the slash table? Oh, there it is, I rolled a 66, 12 more damage and damaged his elbow, he is at -25%, and bleeding at 3 hits/rd. I like the ICE system, but the roll a 1d8 and add modifiers is easier. The D&D system may not be realistic, but it is faster and easier to learn and does the job (and you usually don't have to worry about having a character go from 60hp to zero in 1 attack). I do think there is truth to the idea players will want martial weapons instead of simple weapons, if available. Well, most anyway. But I like to be unique. everyone can pick a long sword or battle axe, but what about the flail or pick or hammer? I've noticed most magic is not geared to the less common weapons. Yes, less common means, less likely to be magicked. I get that. But it seems in most fantasy areas weapons are the same. The Zulus (okay, they were stone age ) had much different weapons than the Japanese, who had different weapons than the French. But most of the world had club (which again, went from a 1d6 in earlier systems to 1d4 in 5e), dagger, staff and sling. There could be some truth to damage reduced so magic users (wizards/sorcerers) do less damage, but 5e, has the damaging dealing classes doing damage by spells or effect - Rogues back stab, paladin's smite, fighter's action surge and improved critical. 1d4 vs 1d6 isn't really significant in this case. And the damage dealing classes are built to deal damage, rarely will a magic user have a 16 STR or DEX to deal extra damage. And if the magic user is fighting with weapons, the magic user and probably party is screwed, as he should be casting spells and cantrips (which deal better damage than a 1d6 anyway). [/QUOTE]
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Why wimpy SLING damage and range?
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