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General Tabletop Discussion
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Why wimpy SLING damage and range?
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<blockquote data-quote="Pranqstr" data-source="post: 7150493" data-attributes="member: 6890806"><p>The argument for distance like grapple, arms length and 5' only works in single action tactical games. D&d assumes a 6 second round, and you should have several attacks, maybe a slash a slight push and another slash. Or a high feint, low strike, parry, and pummel strike. That would eliminate the need for such close distances classifications.The only concern is can I do enough to damage you in a round. I also think 2nd ed had minimum space needed to use a weapon, so if you were in a small cave, you weren't using an axe or a pole arm. Again too much keeping track of stuff...</p><p></p><p>And back to my sling thread... if you are shooting any kind of distance, Missile weapons may require a base speed and distance speed. (lets see, you move on action 9, but the sling bullet you launch takes 2 segments to hit...) And pretty soon you have a completely different system. I would rather role play, than spend time with calculating minutia. </p><p></p><p>A few articles I've read referenced Aztec slings using "clay' stones, I would think they would be baked (hardened, ceramic has the same density as stone 2.6 to 2.8g/cm^3, up to rarely 3g/cm^3 and should be very consistent for an area), and should provide better accuracy than unsorted stones. One article stated the stones gathered from near a river about the same size ranged in weight from 105grams to 160 grams. Too great a variation for a precision slinger, but okay for a slinging shepherd.</p><p></p><p>I'm thinking about what the articles and people posted (thanks!), and while some people say use shortbow info, I think a hybrid would be more... fun(?) satisfying(?). The sling is an indirect fire weapon, so the short range should be shorter than a shortbow, and long rage should be longer with bullets. With consistent weight stones the short range should be shorter and long about equal to the shortbow. unsorted stones, use the rage given in PHB</p><p></p><p>Sling bullet (lead) 1d6 bludgeoning ammunition 70/350</p><p>Sling stones (consistent density and/or clay/ceramic) 1d4 bludgeoning ammunition 50/240</p><p>sling stones (unsorted) 1d4 bludgeoning ammunition 30/120</p><p></p><p>What does everyone think?</p></blockquote><p></p>
[QUOTE="Pranqstr, post: 7150493, member: 6890806"] The argument for distance like grapple, arms length and 5' only works in single action tactical games. D&d assumes a 6 second round, and you should have several attacks, maybe a slash a slight push and another slash. Or a high feint, low strike, parry, and pummel strike. That would eliminate the need for such close distances classifications.The only concern is can I do enough to damage you in a round. I also think 2nd ed had minimum space needed to use a weapon, so if you were in a small cave, you weren't using an axe or a pole arm. Again too much keeping track of stuff... And back to my sling thread... if you are shooting any kind of distance, Missile weapons may require a base speed and distance speed. (lets see, you move on action 9, but the sling bullet you launch takes 2 segments to hit...) And pretty soon you have a completely different system. I would rather role play, than spend time with calculating minutia. A few articles I've read referenced Aztec slings using "clay' stones, I would think they would be baked (hardened, ceramic has the same density as stone 2.6 to 2.8g/cm^3, up to rarely 3g/cm^3 and should be very consistent for an area), and should provide better accuracy than unsorted stones. One article stated the stones gathered from near a river about the same size ranged in weight from 105grams to 160 grams. Too great a variation for a precision slinger, but okay for a slinging shepherd. I'm thinking about what the articles and people posted (thanks!), and while some people say use shortbow info, I think a hybrid would be more... fun(?) satisfying(?). The sling is an indirect fire weapon, so the short range should be shorter than a shortbow, and long rage should be longer with bullets. With consistent weight stones the short range should be shorter and long about equal to the shortbow. unsorted stones, use the rage given in PHB Sling bullet (lead) 1d6 bludgeoning ammunition 70/350 Sling stones (consistent density and/or clay/ceramic) 1d4 bludgeoning ammunition 50/240 sling stones (unsorted) 1d4 bludgeoning ammunition 30/120 What does everyone think? [/QUOTE]
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Why wimpy SLING damage and range?
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