Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Why wimpy SLING damage and range?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Pranqstr" data-source="post: 7153980" data-attributes="member: 6890806"><p><strong>not know about slings</strong></p><p></p><p>I was debating the 4x long rang guidelines, but the other weapons are more direct fire weapons (crossbows, bows, spears, etc) and was considering 5x for the sling, but kind of caved a bit. So I mixed it and allowed the sling bullet 5x, the consistent density sling stone to match the long range of a shortbow (which works out to 4.8X), and the unbalanced stone to be standard 4x. I probably shouldn't mix it up, should I? Is 5x too long, as data says slinger could outdistance the shortbow, but in order to make the sling short range shorter, you have to make the long range longer...</p><p></p><p>I agree D&D isn't accurate, but like Saelorn said, there has to be a basis in realism. </p><p></p><p>Dropbear/baby, The historical record does say people died from sling damage without bleeding. Body shots could break bones and cause internal damage, it is less likely a hit to a limb wound kill, but it is possible (you have heard of compartment syndrome?). I did look up sling on youtube and watched a lot of videos, before I started this thread. I have listened to a few Lindybeige, and he says stuff like Roman developed a set of tongs for removing the sling from the bodies (contradicting what you said, it's more than head hit or bludgeoning...), and some cultures baked clay to get consistent density in the stone/bullet (another article I read said Aztecs made clay stones with bits of obsidian so the pieces cut a little.). A dagger on the battle field is like a pistol in the real world, it is a weapon of last resort (or a weapon you use until you find a better one). And Schologladiatoria says the same thing essentially, and a dagger is a weapon used in a grapple... And he said he does not know about slings and proceedes to speculate. Many Special forces in the real world carry hatchets/hand axes, not daggers because they can penetrate better and concentrate forces in a narrower blade for close fighting. But I digress... </p><p></p><p>No. D&D isn't a realistic system, but you have to have a basis for comparison. In the PHB the weight of 20 sling bullets is 24oz (1.5 lbs), which is way light compared to found Roman and Greek slings bullets which light ones seem to range between 1.8oz to 2.5oz, so the weight should be a minimum of 2.5lbs, which shows the Authors can make errors. </p><p></p><p>I enjoy your air of superiority, saying negative comments without providing any real factual information. Good for you!</p></blockquote><p></p>
[QUOTE="Pranqstr, post: 7153980, member: 6890806"] [b]not know about slings[/b] I was debating the 4x long rang guidelines, but the other weapons are more direct fire weapons (crossbows, bows, spears, etc) and was considering 5x for the sling, but kind of caved a bit. So I mixed it and allowed the sling bullet 5x, the consistent density sling stone to match the long range of a shortbow (which works out to 4.8X), and the unbalanced stone to be standard 4x. I probably shouldn't mix it up, should I? Is 5x too long, as data says slinger could outdistance the shortbow, but in order to make the sling short range shorter, you have to make the long range longer... I agree D&D isn't accurate, but like Saelorn said, there has to be a basis in realism. Dropbear/baby, The historical record does say people died from sling damage without bleeding. Body shots could break bones and cause internal damage, it is less likely a hit to a limb wound kill, but it is possible (you have heard of compartment syndrome?). I did look up sling on youtube and watched a lot of videos, before I started this thread. I have listened to a few Lindybeige, and he says stuff like Roman developed a set of tongs for removing the sling from the bodies (contradicting what you said, it's more than head hit or bludgeoning...), and some cultures baked clay to get consistent density in the stone/bullet (another article I read said Aztecs made clay stones with bits of obsidian so the pieces cut a little.). A dagger on the battle field is like a pistol in the real world, it is a weapon of last resort (or a weapon you use until you find a better one). And Schologladiatoria says the same thing essentially, and a dagger is a weapon used in a grapple... And he said he does not know about slings and proceedes to speculate. Many Special forces in the real world carry hatchets/hand axes, not daggers because they can penetrate better and concentrate forces in a narrower blade for close fighting. But I digress... No. D&D isn't a realistic system, but you have to have a basis for comparison. In the PHB the weight of 20 sling bullets is 24oz (1.5 lbs), which is way light compared to found Roman and Greek slings bullets which light ones seem to range between 1.8oz to 2.5oz, so the weight should be a minimum of 2.5lbs, which shows the Authors can make errors. I enjoy your air of superiority, saying negative comments without providing any real factual information. Good for you! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Why wimpy SLING damage and range?
Top