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*TTRPGs General
Why Won't Some People Play Spellcasters?
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<blockquote data-quote="Felix" data-source="post: 1869498" data-attributes="member: 3929"><p>I both like and dislike playing wizards in particular...</p><p></p><p>I like playing wizards because I think they are the class with the most power potential in the game. And by power, I mean plane-eclipsing, temporal-rift creating, how-dare-you-mortals-interfere-in-my-business kind of power. And I think that's just cool. Let me refer you to a particularly good example of wizardly potential in Mostin, from Sepulchrave's story hour...</p><p></p><p></p><p>Yeah, so I think that with wizards having this kind of arcane power coursing through their soul's fiber, they'd have a much different perspective on morality, life and death, interpersonal relationships... that sort of thing.</p><p></p><p>But that is also what I don't like about playing a wizard. They are so utterly different from normals that their attitude towards them must be completely unconventional. The demands of their art must sometimes be more important than the demands of the other party members. And even if this only happens once in four times, the party really can't survive if one of its members refuses to go now for reasons-that-you-people-couldn't-possibly-understand. </p><p></p><p>So I have metagame trouble playing a wizard because I see it as the solitary pursuit of changing the way reality is formed around you. That doesn't lend itself to traveling hither thither and yon with adventurers every day. Especially when there are 200-year-old tomes discussing theoretical quadra-mechanical mathematics arriving from the elemental plane of law any time now!</p></blockquote><p></p>
[QUOTE="Felix, post: 1869498, member: 3929"] I both like and dislike playing wizards in particular... I like playing wizards because I think they are the class with the most power potential in the game. And by power, I mean plane-eclipsing, temporal-rift creating, how-dare-you-mortals-interfere-in-my-business kind of power. And I think that's just cool. Let me refer you to a particularly good example of wizardly potential in Mostin, from Sepulchrave's story hour... Yeah, so I think that with wizards having this kind of arcane power coursing through their soul's fiber, they'd have a much different perspective on morality, life and death, interpersonal relationships... that sort of thing. But that is also what I don't like about playing a wizard. They are so utterly different from normals that their attitude towards them must be completely unconventional. The demands of their art must sometimes be more important than the demands of the other party members. And even if this only happens once in four times, the party really can't survive if one of its members refuses to go now for reasons-that-you-people-couldn't-possibly-understand. So I have metagame trouble playing a wizard because I see it as the solitary pursuit of changing the way reality is formed around you. That doesn't lend itself to traveling hither thither and yon with adventurers every day. Especially when there are 200-year-old tomes discussing theoretical quadra-mechanical mathematics arriving from the elemental plane of law any time now! [/QUOTE]
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Why Won't Some People Play Spellcasters?
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