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General Tabletop Discussion
*TTRPGs General
Why Won't Some People Play Spellcasters?
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<blockquote data-quote="ptolemy18" data-source="post: 1869714" data-attributes="member: 24970"><p>You can always replicate that kind of magic with house rules; I think Cantrips generally cover most of that kind of thing, with higher level spells possibly covering more dramatic effects (the Illusion spells and Creation spells, for instance). If your DM is going to be a real stickler and say "No, you can't spend a Cantrip to turn pinecones into harmless li'l fireworks to amuse the kids" then that's a problem with your DM, unfortunately. (I'd allow it! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> )</p><p></p><p>It's when you say "I turn the pinecones into fireworks and throw them in the face of the orc, making a called shot" that things get troublesome. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> D&D is a combat-oriented game, so naturally many of the "important" spells are going to be combat-related. And it's those uses that have to be restrained so players don't try extremely cheap, unbalancing spell applications like "My magic lets me turn any small amount of liquid into an ice cube, right? Okay, I aim the spell at... HIS EYEBALL!" <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> (This is a real example...)</p><p></p><p>Personally, I agree with you up to a point, though... I prefer 3.0 to 3.5 mostly because of the changes in the spell list. I think they oversimplified and dumbed down a lot of the interesting magic for meta-game purposes of game balance (for instance, "Darkness" no longer creating real darknes, or "Command" no longer letting you use any verb you want, and "Baleful Polymorph" only letting you unwillingly turn things into harmless animals instead of, say, ugly monsters or members of the opposite sex or whatever).</p><p></p><p>Jason</p></blockquote><p></p>
[QUOTE="ptolemy18, post: 1869714, member: 24970"] You can always replicate that kind of magic with house rules; I think Cantrips generally cover most of that kind of thing, with higher level spells possibly covering more dramatic effects (the Illusion spells and Creation spells, for instance). If your DM is going to be a real stickler and say "No, you can't spend a Cantrip to turn pinecones into harmless li'l fireworks to amuse the kids" then that's a problem with your DM, unfortunately. (I'd allow it! ;) ) It's when you say "I turn the pinecones into fireworks and throw them in the face of the orc, making a called shot" that things get troublesome. ;) D&D is a combat-oriented game, so naturally many of the "important" spells are going to be combat-related. And it's those uses that have to be restrained so players don't try extremely cheap, unbalancing spell applications like "My magic lets me turn any small amount of liquid into an ice cube, right? Okay, I aim the spell at... HIS EYEBALL!" ;) (This is a real example...) Personally, I agree with you up to a point, though... I prefer 3.0 to 3.5 mostly because of the changes in the spell list. I think they oversimplified and dumbed down a lot of the interesting magic for meta-game purposes of game balance (for instance, "Darkness" no longer creating real darknes, or "Command" no longer letting you use any verb you want, and "Baleful Polymorph" only letting you unwillingly turn things into harmless animals instead of, say, ugly monsters or members of the opposite sex or whatever). Jason [/QUOTE]
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