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General Tabletop Discussion
*TTRPGs General
Why Won't Some People Play Spellcasters?
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<blockquote data-quote="Keska" data-source="post: 1871195" data-attributes="member: 20581"><p>I have so far only attempted to play one dedicated spellcaster - a druid/wizard. She isn't terribly effective in combat, being very specialized towards summoning creatures. Usually that's fine with me, tho. However, I have really come to hate the bookkeeping and paperwork that goes with spellcasting. When I'm playing, as opposed to GMing, I don't like having work to do between sessions. But if I wait until game time, it holds up not just myself but everyone else. I do keep a list of "usually memorized spells," which helps somewhat, but deciding what spells to put into my spellbook at each level - and coordinating with the other wizard in the party so as to maximize our total spell selsction - became a major pain, what with having to at least skim <em>all</em> of the spells available at that level from all of the <strong>books</strong> available to us - which, since the game was set in FR, was quite a few.</p><p></p><p>Now don't get me wrong. I adore that character; she's one of the most challenging and rewarding characters I have ever played. But the complicated spellcasting system only gets in the way of that. Time spent preparing a new spell list? That's time I'm not roleplaying the character. Time spent looking up a spell for precise ruling of its effects? That's time I'm holding up combat. And I am far more interested in roleplaying the character I created than playing with the mechanics of the system.</p><p></p><p>So that's my opinion. YMMV, of course.</p></blockquote><p></p>
[QUOTE="Keska, post: 1871195, member: 20581"] I have so far only attempted to play one dedicated spellcaster - a druid/wizard. She isn't terribly effective in combat, being very specialized towards summoning creatures. Usually that's fine with me, tho. However, I have really come to hate the bookkeeping and paperwork that goes with spellcasting. When I'm playing, as opposed to GMing, I don't like having work to do between sessions. But if I wait until game time, it holds up not just myself but everyone else. I do keep a list of "usually memorized spells," which helps somewhat, but deciding what spells to put into my spellbook at each level - and coordinating with the other wizard in the party so as to maximize our total spell selsction - became a major pain, what with having to at least skim [I]all[/I] of the spells available at that level from all of the [B]books[/B] available to us - which, since the game was set in FR, was quite a few. Now don't get me wrong. I adore that character; she's one of the most challenging and rewarding characters I have ever played. But the complicated spellcasting system only gets in the way of that. Time spent preparing a new spell list? That's time I'm not roleplaying the character. Time spent looking up a spell for precise ruling of its effects? That's time I'm holding up combat. And I am far more interested in roleplaying the character I created than playing with the mechanics of the system. So that's my opinion. YMMV, of course. [/QUOTE]
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Why Won't Some People Play Spellcasters?
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