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"Why won't you listen!?" - Talking with your fists.
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<blockquote data-quote="Ratskinner" data-source="post: 6345647" data-attributes="member: 6688937"><p>If I understand the scene you're describing, Fate can definitely handle it. In several ways, in fact: First, if no one is supposed to actually get hurt, just run it as a Contest with the fighting as flavor. Second, just agree ahead of time that for this "Persuasion Fight" its allowable to take non-physical consequences related to the point in contention and run it as a regular Physical Conflict. Third (a bit unorthodox) run it as a Conflict and Contest together, if the Contest ends before someone is taken out or concedes...so be it. Fourth, run it as a Social/Mental Conflict, and just use the physical fight as flavor. Fifth, its a regular Physical Conflict, but neither side will accept a concession from the other without the appropriate admission. </p><p></p><p>Although, I'm not sure I understand what you've written about how Wulin handles it. (Or maybe I don't understand the scenes you're referencing.) I say this because Fate (and myself for that matter) would need to know the dramatic purpose of the scene to judge it. That is, if the purpose is to convince the opponent, then we'd use one set of mechanics (and the fight might only be flavor), but if the fight is a real honest-injun "I'll kill you" fight, then we'd use another. I mean, how does it matter if A convinces B if B is dead? How does Wulin determine how likely such a thing is? Why is the lack of Persuasion check important? Is this effectively some kind of "dominance" fight?</p><p></p><p>I'm not aware of any such mechanic in 5e. However, it is still the "modular edition" so who knows what will show up in the DMG.</p></blockquote><p></p>
[QUOTE="Ratskinner, post: 6345647, member: 6688937"] If I understand the scene you're describing, Fate can definitely handle it. In several ways, in fact: First, if no one is supposed to actually get hurt, just run it as a Contest with the fighting as flavor. Second, just agree ahead of time that for this "Persuasion Fight" its allowable to take non-physical consequences related to the point in contention and run it as a regular Physical Conflict. Third (a bit unorthodox) run it as a Conflict and Contest together, if the Contest ends before someone is taken out or concedes...so be it. Fourth, run it as a Social/Mental Conflict, and just use the physical fight as flavor. Fifth, its a regular Physical Conflict, but neither side will accept a concession from the other without the appropriate admission. Although, I'm not sure I understand what you've written about how Wulin handles it. (Or maybe I don't understand the scenes you're referencing.) I say this because Fate (and myself for that matter) would need to know the dramatic purpose of the scene to judge it. That is, if the purpose is to convince the opponent, then we'd use one set of mechanics (and the fight might only be flavor), but if the fight is a real honest-injun "I'll kill you" fight, then we'd use another. I mean, how does it matter if A convinces B if B is dead? How does Wulin determine how likely such a thing is? Why is the lack of Persuasion check important? Is this effectively some kind of "dominance" fight? I'm not aware of any such mechanic in 5e. However, it is still the "modular edition" so who knows what will show up in the DMG. [/QUOTE]
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