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<blockquote data-quote="Arnwyn" data-source="post: 4050934" data-attributes="member: 7701"><p>And there's your problem. "Most", "vast majority", fixing "everything" are terms that probably won't get you very far. That might certainly contribute to your "puzzlement".</p><p></p><p></p><p>Some of our reasons, since you did ask the question:</p><p></p><p>- My players aren't interested in "learning a new system", and they refuse to purchase any new books. Regardless of any other reasons, it puts the kibosh on everything right there.</p><p></p><p>- For us, the fluff sucks. Bad. Every single bit of it.</p><p></p><p>- While a lot of the mechanics look pretty good (IMO; my players are far less generous), there are some assumptions as to what is and is not "fun" that we do not agree with. (For example, we really like the resource management aspect of the game, among other things.) We're definitely at a "if it ain't broke, don't fix it" situation for our particular group.</p><p></p><p>- Finally, for me, personally: I no longer have the time nowadays to make the necessary rules conversion for our long-running campaign. Conversions are no longer in the cards due to my 'life situation'. (This also relates to item 2, above.)</p></blockquote><p></p>
[QUOTE="Arnwyn, post: 4050934, member: 7701"] And there's your problem. "Most", "vast majority", fixing "everything" are terms that probably won't get you very far. That might certainly contribute to your "puzzlement". Some of our reasons, since you did ask the question: - My players aren't interested in "learning a new system", and they refuse to purchase any new books. Regardless of any other reasons, it puts the kibosh on everything right there. - For us, the fluff sucks. Bad. Every single bit of it. - While a lot of the mechanics look pretty good (IMO; my players are far less generous), there are some assumptions as to what is and is not "fun" that we do not agree with. (For example, we really like the resource management aspect of the game, among other things.) We're definitely at a "if it ain't broke, don't fix it" situation for our particular group. - Finally, for me, personally: I no longer have the time nowadays to make the necessary rules conversion for our long-running campaign. Conversions are no longer in the cards due to my 'life situation'. (This also relates to item 2, above.) [/QUOTE]
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