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<blockquote data-quote="Mighty Halfling" data-source="post: 4054150" data-attributes="member: 13134"><p>Wow. Just wow. I emphathize with all of your concerns and complaints, and you've all worded them so well. </p><p>I know WotC is far to far along to make any significant changes in the product to address many of our concerns, but I'll chime in too. Most of all, I hope the WotC team is reading this thread and saying "What can we do for these guys?"</p><ul> <li data-xf-list-type="ul">Dragobborn. Sorry, that's not a core race to me. Core races should be remarkably human in their look and abilities. As with warforged, they're perfecttly fine for a second-generation campaign book, just not core.</li> <li data-xf-list-type="ul">Expandiing core. The great thing about D&D 3.5e is that all you needed with to play was two (maybe three) books and you could play. Now they say DDI is key and they'll be expanding the corebooks every year.</li> <li data-xf-list-type="ul">No druids. I'm sorry, but these represent a key archetype in D&D lore. Now they've been booted because --- well they haven't really told us have they? What's the deal with that? </li> <li data-xf-list-type="ul">Output is a big factor. Like so many others, 3.5e has been SO successful that I've spent a lot of money on it and used only a small percentage on it. I really, really enjoy 3.5e, and I've got some more things I want to do. Hell, there's easily 100 PDFs I haven't even bought yet that I want!</li> <li data-xf-list-type="ul">My fellow players (at least for now) aren't interested in spending the money on a new set of books and they're far less invested in 3.5e than me.</li> <li data-xf-list-type="ul">Learning a new rule system is always fun, but dammit, 3.5e is an awesome system right now. I've got my fantasy game with 3.5e. Maybe I'll check out Star Wars Saga sometime, but then again, I like Star Wars D6 just fine.</li> <li data-xf-list-type="ul">Strange choices and changes in fluff. Feat names. Gods. Alignment. Racial origins. The killing off of Greyhawk. What's the point of changing these institutions?</li> <li data-xf-list-type="ul">Along those lines, I find it insulting the way WotC has continued to tell me that the last 8 years of playing D&D was an awful experience and that at last with D&D 4e I'll finally have fun. That's the worst marketing effort in a marketing plan that has been abyssmally executed thus far.</li> <li data-xf-list-type="ul">Powers for unpowered classes. Maybe I'm reading this all wrong, but not everyone should have magic powers of healing, super attacks and battle effects. Not everyone should be magical.</li> <li data-xf-list-type="ul">Speaking of magic, I think there are some good ideas being tossed about -- free, at will spells; rituals; and a trimming back of some schools of spells --, but I don't think the Vancian Magic system is all that bad. It makes about as much sense as anything else.</li> <li data-xf-list-type="ul">Non-combat, non-adventure skills are important because they help define the character. If I want to prove to my fellow players that my character is a damn good sailor, then let me waste skill points on it.</li> <li data-xf-list-type="ul">The push of the DDI (and the cancellation of the Dragon and Dungeon) are implying that I need a computer to really play this version of D&D. My RPGing experience is about being with friends, goofing around, rolling dice and eating chips. It is not about watching animation on a computer and feeding data into it so I can see what a fireball does.</li> <li data-xf-list-type="ul">Honestly, the lack of backwards compatiblity is the biggest deal-breaker for me. I really only wanted a slight update for D&D. I want a D&D that works with the 90-pounds of books I already own.</li> </ul></blockquote><p></p>
[QUOTE="Mighty Halfling, post: 4054150, member: 13134"] Wow. Just wow. I emphathize with all of your concerns and complaints, and you've all worded them so well. I know WotC is far to far along to make any significant changes in the product to address many of our concerns, but I'll chime in too. Most of all, I hope the WotC team is reading this thread and saying "What can we do for these guys?" [list] [*]Dragobborn. Sorry, that's not a core race to me. Core races should be remarkably human in their look and abilities. As with warforged, they're perfecttly fine for a second-generation campaign book, just not core. [*]Expandiing core. The great thing about D&D 3.5e is that all you needed with to play was two (maybe three) books and you could play. Now they say DDI is key and they'll be expanding the corebooks every year. [*]No druids. I'm sorry, but these represent a key archetype in D&D lore. Now they've been booted because --- well they haven't really told us have they? What's the deal with that? [*]Output is a big factor. Like so many others, 3.5e has been SO successful that I've spent a lot of money on it and used only a small percentage on it. I really, really enjoy 3.5e, and I've got some more things I want to do. Hell, there's easily 100 PDFs I haven't even bought yet that I want! [*]My fellow players (at least for now) aren't interested in spending the money on a new set of books and they're far less invested in 3.5e than me. [*]Learning a new rule system is always fun, but dammit, 3.5e is an awesome system right now. I've got my fantasy game with 3.5e. Maybe I'll check out Star Wars Saga sometime, but then again, I like Star Wars D6 just fine. [*]Strange choices and changes in fluff. Feat names. Gods. Alignment. Racial origins. The killing off of Greyhawk. What's the point of changing these institutions? [*]Along those lines, I find it insulting the way WotC has continued to tell me that the last 8 years of playing D&D was an awful experience and that at last with D&D 4e I'll finally have fun. That's the worst marketing effort in a marketing plan that has been abyssmally executed thus far. [*]Powers for unpowered classes. Maybe I'm reading this all wrong, but not everyone should have magic powers of healing, super attacks and battle effects. Not everyone should be magical. [*]Speaking of magic, I think there are some good ideas being tossed about -- free, at will spells; rituals; and a trimming back of some schools of spells --, but I don't think the Vancian Magic system is all that bad. It makes about as much sense as anything else. [*]Non-combat, non-adventure skills are important because they help define the character. If I want to prove to my fellow players that my character is a damn good sailor, then let me waste skill points on it. [*]The push of the DDI (and the cancellation of the Dragon and Dungeon) are implying that I need a computer to really play this version of D&D. My RPGing experience is about being with friends, goofing around, rolling dice and eating chips. It is not about watching animation on a computer and feeding data into it so I can see what a fireball does. [*]Honestly, the lack of backwards compatiblity is the biggest deal-breaker for me. I really only wanted a slight update for D&D. I want a D&D that works with the 90-pounds of books I already own. [/list] [/QUOTE]
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