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<blockquote data-quote="Sunderstone" data-source="post: 4056740" data-attributes="member: 23497"><p>These are my thoughts as well as to the "why" of the fluff changes. Maybe a new crowd eager to rewrite everything from the ground up? </p><p></p><p>As an example Dave Noonan falls into this category. While not exactly new, he has come a long way. Ive been a Noonan fan since his 3E dungeon adventure "Interlopers of Ruun-Khazai" but alot of the work on the PH2 screams of a warcraft influence (like the Druids rejuvenation/HoTs, faction rep grinding/affiliation rules, and the Knight class/essentially a Warrior from Warcraft). Im not sure exactly which concepts of the book are actually his but his name alone is on the cover.</p><p>These external influences arent even subtle anymore and 4E seems to be firmly into that type of "non-classic" feel for me. </p><p></p><p>Im not saying that D&D couldnt benefit from an external source like WoW every now and then but too much of that makes it into a new game for me. On the other side of the coin, I see WoW things heavily influenced by D&D as well. My point is that I enjoy both and I like to keep them seperate. </p><p>I play wow alot but I treasure my D&D time more. If they become too much like eachother id quit one or the other.</p><p></p><p>Not trying to start a new WoW or anime or video game debate here, but 4E seems to be heavily influenced (some 4E designers too) by these sources. Regenerating health, talent trees, per encounter stuff (sorta seems like a regenerating mana bar to me, next encounter id be full on mana/spells), etc. The anime style Warforged (Full Metal Alchemist?) or the cartoony/comic bookish Dragonborne just doesnt feel D&D-ish to me.</p></blockquote><p></p>
[QUOTE="Sunderstone, post: 4056740, member: 23497"] These are my thoughts as well as to the "why" of the fluff changes. Maybe a new crowd eager to rewrite everything from the ground up? As an example Dave Noonan falls into this category. While not exactly new, he has come a long way. Ive been a Noonan fan since his 3E dungeon adventure "Interlopers of Ruun-Khazai" but alot of the work on the PH2 screams of a warcraft influence (like the Druids rejuvenation/HoTs, faction rep grinding/affiliation rules, and the Knight class/essentially a Warrior from Warcraft). Im not sure exactly which concepts of the book are actually his but his name alone is on the cover. These external influences arent even subtle anymore and 4E seems to be firmly into that type of "non-classic" feel for me. Im not saying that D&D couldnt benefit from an external source like WoW every now and then but too much of that makes it into a new game for me. On the other side of the coin, I see WoW things heavily influenced by D&D as well. My point is that I enjoy both and I like to keep them seperate. I play wow alot but I treasure my D&D time more. If they become too much like eachother id quit one or the other. Not trying to start a new WoW or anime or video game debate here, but 4E seems to be heavily influenced (some 4E designers too) by these sources. Regenerating health, talent trees, per encounter stuff (sorta seems like a regenerating mana bar to me, next encounter id be full on mana/spells), etc. The anime style Warforged (Full Metal Alchemist?) or the cartoony/comic bookish Dragonborne just doesnt feel D&D-ish to me. [/QUOTE]
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